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authorNicolas Abram <abramlujan@gmail.com>2024-03-13 17:26:19 -0300
committerGitHub <noreply@github.com>2024-03-13 17:26:19 -0300
commitd9a18919b051a3cfa4b3c9f5f2a2fb0e8eecfcd5 (patch)
tree34727a718c30914eb795758926d228ce745f87bc
parent8354434a37abe28e587a3f515b1e2009d1b4e8c2 (diff)
Fix geometry shader passthrough issue (#6462)1.1.1225
* Fix geometry shader passthrough issue (Diagnosed by gdkchan) * Fix whitespace formatting * Fix whitespace formatting * Bump shader cache version * Don't apply PassthroughNV decorations to output geometry shader variables
-rw-r--r--src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs2
-rw-r--r--src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs10
2 files changed, 11 insertions, 1 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs
index 4a00d4d8..5036186b 100644
--- a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs
+++ b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs
@@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
private const ushort FileFormatVersionMajor = 1;
private const ushort FileFormatVersionMinor = 2;
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
- private const uint CodeGenVersion = 6455;
+ private const uint CodeGenVersion = 6462;
private const string SharedTocFileName = "shared.toc";
private const string SharedDataFileName = "shared.data";
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs
index 4ff61d9f..b7482425 100644
--- a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs
@@ -356,6 +356,16 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
context.AddGlobalVariable(perVertexInputVariable);
context.Inputs.Add(new IoDefinition(StorageKind.Input, IoVariable.Position), perVertexInputVariable);
+
+ if (context.Definitions.Stage == ShaderStage.Geometry &&
+ context.Definitions.GpPassthrough &&
+ context.HostCapabilities.SupportsGeometryShaderPassthrough)
+ {
+ context.MemberDecorate(perVertexInputStructType, 0, Decoration.PassthroughNV);
+ context.MemberDecorate(perVertexInputStructType, 1, Decoration.PassthroughNV);
+ context.MemberDecorate(perVertexInputStructType, 2, Decoration.PassthroughNV);
+ context.MemberDecorate(perVertexInputStructType, 3, Decoration.PassthroughNV);
+ }
}
var perVertexOutputStructType = CreatePerVertexStructType(context);