diff options
author | Nicolas Abram <abramlujan@gmail.com> | 2024-03-13 17:26:19 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2024-03-13 17:26:19 -0300 |
commit | d9a18919b051a3cfa4b3c9f5f2a2fb0e8eecfcd5 (patch) | |
tree | 34727a718c30914eb795758926d228ce745f87bc | |
parent | 8354434a37abe28e587a3f515b1e2009d1b4e8c2 (diff) |
Fix geometry shader passthrough issue (#6462)1.1.1225
* Fix geometry shader passthrough issue (Diagnosed by gdkchan)
* Fix whitespace formatting
* Fix whitespace formatting
* Bump shader cache version
* Don't apply PassthroughNV decorations to output geometry shader variables
-rw-r--r-- | src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs | 2 | ||||
-rw-r--r-- | src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs | 10 |
2 files changed, 11 insertions, 1 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs index 4a00d4d8..5036186b 100644 --- a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs +++ b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs @@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache private const ushort FileFormatVersionMajor = 1; private const ushort FileFormatVersionMinor = 2; private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor; - private const uint CodeGenVersion = 6455; + private const uint CodeGenVersion = 6462; private const string SharedTocFileName = "shared.toc"; private const string SharedDataFileName = "shared.data"; diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs index 4ff61d9f..b7482425 100644 --- a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs @@ -356,6 +356,16 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv context.AddGlobalVariable(perVertexInputVariable); context.Inputs.Add(new IoDefinition(StorageKind.Input, IoVariable.Position), perVertexInputVariable); + + if (context.Definitions.Stage == ShaderStage.Geometry && + context.Definitions.GpPassthrough && + context.HostCapabilities.SupportsGeometryShaderPassthrough) + { + context.MemberDecorate(perVertexInputStructType, 0, Decoration.PassthroughNV); + context.MemberDecorate(perVertexInputStructType, 1, Decoration.PassthroughNV); + context.MemberDecorate(perVertexInputStructType, 2, Decoration.PassthroughNV); + context.MemberDecorate(perVertexInputStructType, 3, Decoration.PassthroughNV); + } } var perVertexOutputStructType = CreatePerVertexStructType(context); |