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namespace Ryujinx.Input.Assigner
{
/// <summary>
/// <see cref="IButtonAssigner"/> implementation for <see cref="IKeyboard"/>.
/// </summary>
public class KeyboardKeyAssigner : IButtonAssigner
{
private readonly IKeyboard _keyboard;
private KeyboardStateSnapshot _keyboardState;
public KeyboardKeyAssigner(IKeyboard keyboard)
{
_keyboard = keyboard;
}
public void Initialize() { }
public void ReadInput()
{
_keyboardState = _keyboard.GetKeyboardStateSnapshot();
}
public bool HasAnyButtonPressed()
{
return GetPressedButton() is not null;
}
public bool ShouldCancel()
{
return _keyboardState.IsPressed(Key.Escape);
}
public ButtonValue? GetPressedButton()
{
ButtonValue? keyPressed = null;
for (Key key = Key.Unknown; key < Key.Count; key++)
{
if (_keyboardState.IsPressed(key))
{
keyPressed = new(key);
break;
}
}
return !ShouldCancel() ? keyPressed : null;
}
}
}
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