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using Ryujinx.Graphics.Shader.Translation;
using System;
namespace Ryujinx.Graphics.Shader
{
public class ShaderProgram
{
public ShaderProgramInfo Info { get; }
public TargetLanguage Language { get; }
public string Code { get; private set; }
public byte[] BinaryCode { get; }
private ShaderProgram(ShaderProgramInfo info, TargetLanguage language)
{
Info = info;
Language = language;
}
public ShaderProgram(ShaderProgramInfo info, TargetLanguage language, string code) : this(info, language)
{
Code = code;
}
public ShaderProgram(ShaderProgramInfo info, TargetLanguage language, byte[] binaryCode) : this(info, language)
{
BinaryCode = binaryCode;
}
public void Prepend(string line)
{
Code = line + Environment.NewLine + Code;
}
}
}
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