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path: root/src/Ryujinx.Graphics.Shader/ShaderIdentification.cs
blob: 3f0157626fa6af8c48f12f65c9a89ff336e287bd (plain) (tree)
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namespace Ryujinx.Graphics.Shader
{
    public enum ShaderIdentification
    {
        None,
        GeometryLayerPassthrough
    }
}