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namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
{
class TextureOperation : Operation
{
public const int DefaultCbufSlot = -1;
public SamplerType Type { get; set; }
public TextureFormat Format { get; set; }
public TextureFlags Flags { get; private set; }
public int Set { get; private set; }
public int Binding { get; private set; }
public int SamplerSet { get; private set; }
public int SamplerBinding { get; private set; }
public TextureOperation(
Instruction inst,
SamplerType type,
TextureFormat format,
TextureFlags flags,
int set,
int binding,
int compIndex,
Operand[] dests,
Operand[] sources) : base(inst, compIndex, dests, sources)
{
Type = type;
Format = format;
Flags = flags;
Set = set;
Binding = binding;
SamplerSet = -1;
SamplerBinding = -1;
}
public void TurnIntoArray(SetBindingPair setAndBinding)
{
Flags &= ~TextureFlags.Bindless;
Set = setAndBinding.SetIndex;
Binding = setAndBinding.Binding;
}
public void TurnIntoArray(SetBindingPair textureSetAndBinding, SetBindingPair samplerSetAndBinding)
{
TurnIntoArray(textureSetAndBinding);
SamplerSet = samplerSetAndBinding.SetIndex;
SamplerBinding = samplerSetAndBinding.Binding;
}
public void SetBinding(SetBindingPair setAndBinding)
{
if ((Flags & TextureFlags.Bindless) != 0)
{
Flags &= ~TextureFlags.Bindless;
RemoveSource(0);
}
Set = setAndBinding.SetIndex;
Binding = setAndBinding.Binding;
}
public void SetLodLevelFlag()
{
Flags |= TextureFlags.LodLevel;
}
}
}
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