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using System;
namespace Ryujinx.Cpu
{
/// <summary>
/// Disk cache load state report and management interface.
/// </summary>
public interface IDiskCacheLoadState
{
/// <summary>
/// Event used to report the cache load progress.
/// </summary>
event Action<LoadState, int, int> StateChanged;
/// <summary>
/// Cancels the disk cache load process.
/// </summary>
void Cancel();
}
}
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