blob: 312be8b7073a276faee338f450b7ac1b40694655 (
plain) (
tree)
|
|
using Ryujinx.Common.Memory;
using Ryujinx.Common.Utilities;
using System;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter
{
/// <summary>
/// Input header for a splitter destination version 2 update.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct SplitterDestinationInParameterVersion2 : ISplitterDestinationInParameter
{
/// <summary>
/// Magic of the input header.
/// </summary>
public uint Magic;
/// <summary>
/// Target splitter destination data id.
/// </summary>
public int Id;
/// <summary>
/// Mix buffer volumes storage.
/// </summary>
private MixArray _mixBufferVolume;
/// <summary>
/// The mix to output the result of the splitter.
/// </summary>
public int DestinationId;
/// <summary>
/// Biquad filter parameters.
/// </summary>
public Array2<BiquadFilterParameter> BiquadFilters;
/// <summary>
/// Set to true if in use.
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool IsUsed;
/// <summary>
/// Reserved/padding.
/// </summary>
private unsafe fixed byte _reserved[11];
[StructLayout(LayoutKind.Sequential, Size = sizeof(float) * Constants.MixBufferCountMax, Pack = 1)]
private struct MixArray { }
/// <summary>
/// Mix buffer volumes.
/// </summary>
/// <remarks>Used when a splitter id is specified in the mix.</remarks>
public Span<float> MixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _mixBufferVolume);
readonly int ISplitterDestinationInParameter.Id => Id;
readonly int ISplitterDestinationInParameter.DestinationId => DestinationId;
readonly Array2<BiquadFilterParameter> ISplitterDestinationInParameter.BiquadFilters => BiquadFilters;
readonly bool ISplitterDestinationInParameter.IsUsed => IsUsed;
/// <summary>
/// The expected constant of any input header.
/// </summary>
private const uint ValidMagic = 0x44444E53;
/// <summary>
/// Check if the magic is valid.
/// </summary>
/// <returns>Returns true if the magic is valid.</returns>
public readonly bool IsMagicValid()
{
return Magic == ValidMagic;
}
}
}
|