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using Ryujinx.HLE.HOS.Kernel.Memory;
namespace Ryujinx.HLE.HOS.Kernel
{
static class KernelConstants
{
public const int InitialKipId = 1;
public const int InitialProcessId = 0x51;
public const int MemoryBlockAllocatorSize = 0x2710;
public const ulong UserSlabHeapBase = DramMemoryMap.SlabHeapBase;
public const ulong UserSlabHeapItemSize = KMemoryManager.PageSize;
public const ulong UserSlabHeapSize = 0x3de000;
}
}
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