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using Ryujinx.Graphics.Shader.Translation;
using Spv.Generator;
namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
readonly struct OperationResult
{
public static OperationResult Invalid => new OperationResult(AggregateType.Invalid, null);
public AggregateType Type { get; }
public Instruction Value { get; }
public OperationResult(AggregateType type, Instruction value)
{
Type = type;
Value = value;
}
}
}
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