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using Ryujinx.Graphics.GAL;
namespace Ryujinx.Graphics.Gpu.State
{
/// <summary>
/// Face culling and orientation parameters.
/// </summary>
struct FaceState
{
#pragma warning disable CS0649
public Boolean32 CullEnable;
public FrontFace FrontFace;
public Face CullFace;
#pragma warning restore CS0649
}
}
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