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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
using System;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Window
{
struct WindowPresentCommand : IGALCommand
{
public CommandType CommandType => CommandType.WindowPresent;
private TableRef<ThreadedTexture> _texture;
private ImageCrop _crop;
private TableRef<Action<object>> _swapBuffersCallback;
public void Set(TableRef<ThreadedTexture> texture, ImageCrop crop, TableRef<Action<object>> swapBuffersCallback)
{
_texture = texture;
_crop = crop;
_swapBuffersCallback = swapBuffersCallback;
}
public static void Run(ref WindowPresentCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
threaded.SignalFrame();
renderer.Window.Present(command._texture.Get(threaded)?.Base, command._crop, command._swapBuffersCallback.Get(threaded));
}
}
}
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