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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.Shader;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct UpdateRenderScaleCommand : IGALCommand
{
public CommandType CommandType => CommandType.UpdateRenderScale;
private ShaderStage _stage;
private SpanRef<float> _scales;
private int _textureCount;
private int _imageCount;
public void Set(ShaderStage stage, SpanRef<float> scales, int textureCount, int imageCount)
{
_stage = stage;
_scales = scales;
_textureCount = textureCount;
_imageCount = imageCount;
}
public static void Run(ref UpdateRenderScaleCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.UpdateRenderScale(command._stage, command._scales.Get(threaded), command._textureCount, command._imageCount);
command._scales.Dispose(threaded);
}
}
}
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