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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetPrimitiveRestartCommand : IGALCommand
{
public CommandType CommandType => CommandType.SetPrimitiveRestart;
private bool _enable;
private int _index;
public void Set(bool enable, int index)
{
_enable = enable;
_index = index;
}
public static void Run(ref SetPrimitiveRestartCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.SetPrimitiveRestart(command._enable, command._index);
}
}
}
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