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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.CounterEvent
{
struct CounterEventDisposeCommand : IGALCommand
{
public CommandType CommandType => CommandType.CounterEventDispose;
private TableRef<ThreadedCounterEvent> _event;
public void Set(TableRef<ThreadedCounterEvent> evt)
{
_event = evt;
}
public static void Run(ref CounterEventDisposeCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
command._event.Get(threaded).Base.Dispose();
}
}
}
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