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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct CommandBufferBarrierCommand : IGALCommand
{
public CommandType CommandType => CommandType.CommandBufferBarrier;
public static void Run(ref CommandBufferBarrierCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.CommandBufferBarrier();
}
}
}
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