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#include "common.h" #include "Projectile.h" CProjectile::CProjectile(int32 model) : CObject() { m_fMass = 1.0f; m_fTurnMass = 1.0f; m_fAirResistance = 0.99999f; m_fElasticity = 0.75f; m_fBuoyancy = GRAVITY * m_fMass * 0.1f; bExplosionProof = true; SetModelIndex(model); ObjectCreatedBy = MISSION_OBJECT; }