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path: root/src/extras/shaders/obj/neoRim_VS.cso
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ofshex dumpascii
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0020 00 01 00 00 5e 02 00 00 20 01 00 00 02 00 0f 00 01 00 3e 00 30 01 00 00 00 00 00 00 40 01 00 00 ....^.............>.0.......@...
0040 02 00 00 00 04 00 02 00 4c 01 00 00 00 00 00 00 5c 01 00 00 02 00 10 00 01 00 42 00 68 01 00 00 ........L.......\.........B.h...
0060 00 00 00 00 78 01 00 00 02 00 0e 00 01 00 3a 00 30 01 00 00 00 00 00 00 80 01 00 00 02 00 11 00 ....x.........:.0...............
0080 18 00 46 00 cc 01 00 00 00 00 00 00 dc 01 00 00 02 00 0c 00 01 00 32 00 30 01 00 00 00 00 00 00 ..F...................2.0.......
00a0 e3 01 00 00 02 00 08 00 03 00 22 00 f0 01 00 00 00 00 00 00 00 02 00 00 01 00 00 00 01 00 02 00 ..........".....................
00c0 10 02 00 00 00 00 00 00 20 02 00 00 02 00 eb 00 01 00 ae 03 30 01 00 00 00 00 00 00 28 02 00 00 ....................0.......(...
00e0 02 00 ea 00 01 00 aa 03 30 01 00 00 00 00 00 00 32 02 00 00 02 00 ec 00 01 00 b2 03 3c 02 00 00 ........0.......2...........<...
0100 00 00 00 00 4c 02 00 00 02 00 0d 00 01 00 36 00 30 01 00 00 00 00 00 00 56 02 00 00 02 00 e9 00 ....L.........6.0.......V.......
0120 01 00 a6 03 3c 02 00 00 00 00 00 00 61 6d 62 69 65 6e 74 4c 69 67 68 74 00 ab ab ab 01 00 03 00 ....<.......ambientLight........
0140 01 00 04 00 01 00 00 00 00 00 00 00 63 6f 6d 62 69 6e 65 64 4d 61 74 00 03 00 03 00 04 00 04 00 ............combinedMat.........
0160 01 00 00 00 00 00 00 00 66 69 72 73 74 4c 69 67 68 74 00 ab 01 00 02 00 01 00 04 00 01 00 00 00 ........firstLight..............
0180 00 00 00 00 66 6f 67 44 61 74 61 00 6c 69 67 68 74 73 00 63 6f 6c 6f 72 00 ab ab ab 01 00 03 00 ....fogData.lights.color........
01a0 01 00 04 00 01 00 00 00 00 00 00 00 70 6f 73 69 74 69 6f 6e 00 64 69 72 65 63 74 69 6f 6e 00 ab ............position.direction..
01c0 87 01 00 00 90 01 00 00 a0 01 00 00 90 01 00 00 a9 01 00 00 90 01 00 00 05 00 00 00 01 00 0c 00 ................................
01e0 08 00 03 00 b4 01 00 00 6d 61 74 43 6f 6c 00 6e 6f 72 6d 61 6c 4d 61 74 00 ab ab ab 03 00 03 00 ........matCol.normalMat........
0200 03 00 03 00 01 00 00 00 00 00 00 00 6e 75 6d 44 69 72 4c 69 67 68 74 73 00 ab ab ab 00 00 02 00 ............numDirLights........
0220 01 00 01 00 01 00 00 00 00 00 00 00 72 61 6d 70 45 6e 64 00 72 61 6d 70 53 74 61 72 74 00 72 69 ............rampEnd.rampStart.ri
0240 6d 44 61 74 61 00 ab ab 01 00 03 00 01 00 03 00 01 00 00 00 00 00 00 00 73 75 72 66 50 72 6f 70 mData...................surfProp
0260 73 00 76 69 65 77 56 65 63 00 76 73 5f 32 5f 30 00 4d 69 63 72 6f 73 6f 66 74 20 28 52 29 20 48 s.viewVec.vs_2_0.Microsoft.(R).H
0280 4c 53 4c 20 53 68 61 64 65 72 20 43 6f 6d 70 69 6c 65 72 20 39 2e 32 39 2e 39 35 32 2e 33 31 31 LSL.Shader.Compiler.9.29.952.311
02a0 31 00 ab ab 51 00 00 05 04 00 0f a0 00 00 00 00 00 00 40 40 00 00 80 3f 00 00 00 00 1f 00 00 02 1...Q.............@@...?........
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02e0 1f 00 00 02 0a 00 00 80 03 00 0f 90 05 00 00 03 00 00 0f 80 00 00 55 90 01 00 e4 a0 04 00 00 04 ......................U.........
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0320 00 00 e4 80 04 00 00 04 00 00 0f 80 03 00 e4 a0 00 00 ff 90 00 00 e4 80 01 00 00 02 00 00 0f c0 ................................
0340 00 00 e4 80 01 00 00 02 01 00 08 80 03 00 ff 90 05 00 00 03 00 00 07 80 01 00 55 90 09 00 e4 a0 ..........................U.....
0360 04 00 00 04 00 00 07 80 08 00 e4 a0 01 00 00 90 00 00 e4 80 04 00 00 04 00 00 07 80 0a 00 e4 a0 ................................
0380 01 00 aa 90 00 00 e4 80 08 00 00 03 02 00 01 80 00 00 e4 80 e9 00 e4 a0 01 00 00 02 03 00 01 80 ................................
03a0 0d 00 00 a0 04 00 00 04 02 00 0e 80 0f 00 90 a0 03 00 00 80 03 00 90 90 01 00 00 02 03 00 07 80 ................................
03c0 02 00 f9 80 01 00 00 02 03 00 08 80 04 00 00 a0 26 00 00 01 00 00 e4 f0 02 00 00 03 04 00 01 80 ................&...............
03e0 03 00 ff 80 10 00 00 a0 05 00 00 03 04 00 01 80 04 00 00 80 04 00 55 a0 2e 00 00 02 00 00 01 b0 ......................U.........
0400 04 00 00 80 08 00 00 04 04 00 01 80 00 00 e4 80 13 20 e4 a1 00 00 00 b0 0b 00 00 03 04 00 01 80 ................................
0420 04 00 00 80 04 00 00 a0 05 00 00 04 04 00 07 80 04 00 00 80 11 20 e4 a0 00 00 00 b0 04 00 00 04 ................................
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0460 27 00 00 00 04 00 00 04 00 00 01 80 ec 00 55 a0 02 00 00 81 ec 00 00 a0 01 00 00 02 02 00 07 80 '.............U.................
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0520 00 00 ff 80 0e 00 55 a1 05 00 00 03 00 00 01 80 00 00 00 80 0e 00 aa a0 0b 00 00 03 00 00 01 80 ......U.........................
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0560 02 00 e4 90 ff ff 00 00 ........