aboutsummaryrefslogtreecommitdiff
path: root/src/core/FrontEndControls.h
blob: 68dab90b88bc391f7f3fa85213456ae582e7e575 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
#pragma once

enum {
	NUM_MULTICHOICE_OPTIONS = 16,
	// 50 actual lines and 15 for spacing
	NUM_LINELISTER_LINES = 50,
	NUM_LINELISTER_LINES_TOTAL = NUM_LINELISTER_LINES + 15,
	NUM_PAGE_WIDGETS = 10,
};

class CTriggerCaller
{
	bool bHasTrigger;
	void *pTrigger;
	void (*pFunc)(void *);
	int field_C;
public:
	
	CTriggerCaller() : bHasTrigger(false), pFunc(nil)
	{}
	
	void SetTrigger(void *func, void *trigger)
	{
		if ( !bHasTrigger )
		{
			pFunc = (void (*)(void *))func;
			pTrigger = trigger;
			bHasTrigger = true;
		}
	}
	
	void CallTrigger(void)
	{
		if ( bHasTrigger && pFunc != nil )
			pFunc(pTrigger);
		
		bHasTrigger = false;
		pFunc = nil;
	}
	
	bool CanCall()
	{
		return bHasTrigger;
	}
};

class CPlaceableText
{
public:
	CVector2D m_position;
	CRGBA m_color;
	wchar *m_text;

	CPlaceableText(void)
	 : m_position(0.0f, 0.0f), m_color(255, 255, 255, 255), m_text(nil) {}
	void SetPosition(float x, float y) { m_position.x = x; m_position.y = y; }
	void SetColor(const CRGBA &color) { m_color = color; }
	CRGBA GetColor(void) { return m_color; }
	void SetAlpha(uint8 alpha) { m_color.alpha = alpha; }
};

// No trace of this in the game but it makes the other classes simpler
class CPlaceableTextTwoLines
{
public:
	CPlaceableText m_line1;
	CPlaceableText m_line2;

	void SetColor(const CRGBA &color) { m_line1.SetColor(color); m_line2.SetColor(color); }
	void SetAlpha(uint8 alpha) { m_line1.SetAlpha(alpha); m_line2.SetAlpha(alpha); }
};

// No trace of this in the game but it makes the other classes simpler
class CShadowInfo
{
public:
	bool m_bRightJustify;
	bool m_bDropShadow;
	CRGBA m_shadowColor;
	CVector2D m_shadowOffset;

	CShadowInfo(void)
	 : m_bRightJustify(false), m_bDropShadow(false),
	   m_shadowColor(255, 255, 255, 255),
	   m_shadowOffset(-1.0f, -1.0f) {}
	CRGBA GetShadowColor(void) { return m_shadowColor; }
	void SetShadows(bool bDropShadows, const CRGBA &shadowColor, const CVector2D &shadowOffset){
		m_bDropShadow = bDropShadows;
		m_shadowColor = shadowColor;
		m_shadowOffset = shadowOffset;
	}
};

// No trace of this in the game but it makes the other classes simpler
class CSelectable
{
public:
	bool m_bSelected;
	CRGBA m_selectedColor;

	CSelectable(void) : m_bSelected(false) {}
	CRGBA GetSelectedColor(void) { return m_selectedColor; }
};

class CPlaceableShText : public CPlaceableText, public CShadowInfo
{
public:
	using CPlaceableText::SetPosition;
	void SetPosition(float x, float y, bool bRightJustify) { SetPosition(x, y); m_bRightJustify = bRightJustify; }
	void SetAlpha(uint8 alpha)  { m_shadowColor.alpha = alpha; CPlaceableText::SetAlpha(alpha); }

	void Draw(float x, float y);
	void Draw(const CRGBA &color, float x, float y);
	// unused arguments it seems
	void DrawShWrap(float x, float y, float wrapX, float wrapY) { Draw(x, y); }
};

class CPlaceableShTextTwoLines : public CPlaceableTextTwoLines, public CShadowInfo
{
public:
	void SetAlpha(uint8 alpha)  { m_shadowColor.alpha = alpha; CPlaceableTextTwoLines::SetAlpha(alpha); }

	void Draw(float x, float y);
	void Draw(const CRGBA &color, float x, float y);
};

class CPlaceableShOption : public CPlaceableShText, public CSelectable
{
public:
	void SetColors(const CRGBA &normal, const CRGBA &selection) { CPlaceableShText::SetColor(normal); m_selectedColor = selection; }
	void SetAlpha(uint8 alpha)  { m_selectedColor.alpha = alpha; CPlaceableShText::SetAlpha(alpha); }

	using CPlaceableShText::Draw;
	void Draw(const CRGBA &highlightColor, float x, float y, bool bHighlight);
};

class CPlaceableShOptionTwoLines : public CPlaceableShTextTwoLines, public CSelectable
{
public:
	void SetColors(const CRGBA &normal, const CRGBA &selection) { CPlaceableShTextTwoLines::SetColor(normal); m_selectedColor = selection; }
	void SetAlpha(uint8 alpha)  { m_selectedColor.alpha = alpha; CPlaceableShTextTwoLines::SetAlpha(alpha); }

	using CPlaceableShTextTwoLines::Draw;
	void Draw(const CRGBA &highlightColor, float x, float y, bool bHighlight);
};

class CPlaceableSprite
{
public:
	CSprite2d *m_pSprite;
	CVector2D m_position;
	CVector2D m_size;
	CRGBA m_color;

	CPlaceableSprite(void)
	 : m_pSprite(nil), m_position(0.0f, 0.0f),
	   m_size(0.0f, 0.0f), m_color(255, 255, 255, 255) {}

	void SetPosition(float x, float y) { m_position.x = x; m_position.y = y; }
	void SetAlpha(uint8 alpha) { m_color.alpha = alpha; }

	void Draw(float x, float y);
	void Draw(const CRGBA &color, float x, float y);
};

class CPlaceableShSprite
{
public:
	CPlaceableSprite m_sprite;
	CPlaceableSprite m_shadow;
	bool m_bDropShadow;

	CPlaceableShSprite(void) : m_bDropShadow(false) {}

	void SetShadows(bool bDropShadows, const CRGBA &shadowColor, const CVector2D &shadowOffset){
		m_bDropShadow = bDropShadows;
		m_shadow.m_color = shadowColor;
		m_shadow.m_position = shadowOffset;
	}
	void SetAlpha(uint8 alpha)  { m_sprite.SetAlpha(alpha); m_shadow.SetAlpha(alpha); }

	void Draw(float x, float y);
};


class CMenuBase
{
public:
	CVector2D m_position;
	bool m_bTwoState;

	CMenuBase(void)
	 : m_position(0.0f, 0.0f), m_bTwoState(false) {}
	void SetPosition(float x, float y) { m_position.x = x; m_position.y = y; }

	virtual void Draw(const CRGBA &optionHighlight, const CRGBA &titleHighlight, float x, float y) = 0;
	virtual void DrawNormal(float x, float y) = 0;
	virtual void DrawHighlighted(const CRGBA &titleHighlight, float x, float y) = 0;
	virtual void SetAlpha(uint8 alpha) = 0;
	virtual void SetShadows(bool bDropShadows, const CRGBA &shadowColor, const CVector2D &shadowOffset) = 0;
	virtual bool GoNext(void) = 0;
	virtual bool GoPrev(void) = 0;
	virtual bool GoDown(void) = 0;
	virtual bool GoUp(void) = 0;
	virtual bool GoDownStill(void) = 0;
	virtual bool GoUpStill(void) = 0;
	virtual bool GoLeft(void) = 0;
	virtual bool GoRight(void) = 0;
	virtual bool GoLeftStill(void) = 0;
	virtual bool GoRightStill(void) = 0;
	virtual bool GoFirst(void) = 0;
	virtual bool GoLast(void) = 0;
	virtual void SelectCurrentOptionUnderCursor(void) = 0;
	virtual void SelectDefaultCancelAction(void) = 0;
	virtual void ActivateMenu(bool first) = 0;
	virtual void DeactivateMenu(void) = 0;
	virtual int GetMenuSelection(void) = 0;
	virtual void SetMenuSelection(int selection) = 0;
};

class CMenuDummy : public CMenuBase
{
public:
	bool m_bActive;

	virtual void Draw(const CRGBA &, const CRGBA &, float x, float y) {}
	virtual void DrawNormal(float x, float y) {}
	virtual void DrawHighlighted(const CRGBA &, float x, float y) {}
	virtual void SetAlpha(uint8 alpha) {}
	virtual void SetShadows(bool bDropShadows, const CRGBA &shadowColor, const CVector2D &shadowOffset) {}
	virtual bool GoNext(void) { DeactivateMenu(); return false; }
	virtual bool GoPrev(void) { DeactivateMenu(); return false; }
	virtual bool GoDown(void) { return GoNext(); }
	virtual bool GoUp(void) { return GoPrev(); }
	virtual bool GoDownStill(void) { return false; }
	virtual bool GoUpStill(void) { return false; }
	virtual bool GoLeft(void) { return true; }
	virtual bool GoRight(void) { return true; }
	virtual bool GoLeftStill(void) { return true; }
	virtual bool GoRightStill(void) { return true; }
	virtual bool GoFirst(void) { ActivateMenu(true); return true; }
	virtual bool GoLast(void) { ActivateMenu(true); return true; }
	virtual void SelectCurrentOptionUnderCursor(void) {}
	virtual void SelectDefaultCancelAction(void) {}
	virtual void ActivateMenu(bool first) { m_bActive = true; }
	virtual void DeactivateMenu(void) { m_bActive = false; }
	virtual int GetMenuSelection(void) { return -1; }
	virtual void SetMenuSelection(int) {}
};

class CMenuPictureAndText : public CMenuBase
{
public:
	int m_numSprites;
	CPlaceableShSprite m_sprites[5];
	int m_numTexts;
	CPlaceableShText m_texts[20];

	CVector2D m_oldTextScale;
	CVector2D m_textScale;
	bool m_bSetTextScale;

	float m_wrapX;
	float m_oldWrapx;
	bool m_bWrap;
	// missing some?


	CMenuPictureAndText(void)
	 : m_numSprites(0), m_numTexts(0),
	   m_bSetTextScale(false), m_bWrap(false) {}

	void SetNewOldShadowWrapX(bool bWrapX, float newWrapX, float oldWrapX);
	void SetNewOldTextScale(bool bTextScale, const CVector2D &newScale, const CVector2D &oldScale);
	void SetTextsColor(const CRGBA &color);
	void AddText(wchar *text, float positionX, float positionY, const CRGBA &color, bool bRightJustify);
	void AddPicture(CSprite2d *sprite, CSprite2d *shadow, float positionX, float positionY, float width, float height, const CRGBA &color);
	void AddPicture(CSprite2d *sprite, float positionX, float positionY, float width, float height, const CRGBA &color);

	virtual void Draw(const CRGBA &, const CRGBA &, float x, float y);
	virtual void DrawNormal(float x, float y) { Draw(CRGBA(0,0,0,0), CRGBA(0,0,0,0), x, y); }
	virtual void DrawHighlighted(const CRGBA &, float x, float y) { Draw(CRGBA(0,0,0,0), CRGBA(0,0,0,0), x, y); }
	virtual void SetAlpha(uint8 alpha);
	virtual void SetShadows(bool bDropShadows, const CRGBA &shadowColor, const CVector2D &shadowOffset);
	virtual bool GoNext(void) { return false; }
	virtual bool GoPrev(void) { return false; }
	virtual bool GoDown(void) { return GoNext(); }
	virtual bool GoUp(void) { return GoPrev(); }
	virtual bool GoDownStill(void) { return false; }
	virtual bool GoUpStill(void) { return false; }
	virtual bool GoLeft(void) { return true; }
	virtual bool GoRight(void) { return true; }
	virtual bool GoLeftStill(void) { return true; }
	virtual bool GoRightStill(void) { return true; }
	virtual bool GoFirst(void) { return false; }
	virtual bool GoLast(void) { return false; }
	virtual void SelectCurrentOptionUnderCursor(void) {}
	virtual void SelectDefaultCancelAction(void) {}
	virtual void ActivateMenu(bool first) {}
	virtual void DeactivateMenu(void) {}
	virtual int GetMenuSelection(void) { return -1; }
	virtual void SetMenuSelection(int) {}
};

class CMenuMultiChoice : public CMenuBase
{
public:
	int m_numOptions;
	CPlaceableShText m_title;
	CPlaceableShOption m_options[NUM_MULTICHOICE_OPTIONS];
	int m_cursor;
	CVector2D m_oldTextScale;
	CVector2D m_textScale;
	bool m_bSetTextScale;
	bool m_bSetTitleTextScale;

	CMenuMultiChoice(void)
	 : m_numOptions(0), m_cursor(-1),
	   m_bSetTextScale(false), m_bSetTitleTextScale(false) {}

	void AddTitle(wchar *text, float positionX, float positionY, bool bRightJustify);
	CPlaceableShOption *AddOption(wchar *text, float positionX, float positionY, bool bSelected, bool bRightJustify);
	void SetColors(const CRGBA &title, const CRGBA &normal, const CRGBA &selected);
	void SetNewOldTextScale(bool bTextScale, const CVector2D &newScale, const CVector2D &oldScale, bool bTitleTextScale);

	virtual void Draw(const CRGBA &optionHighlight, const CRGBA &titleHighlight, float x, float y);
	virtual void DrawNormal(float x, float y);
	virtual void DrawHighlighted(const CRGBA &titleHighlight, float x, float y);
	virtual void SetAlpha(uint8 alpha);
	virtual void SetShadows(bool bDropShadows, const CRGBA &shadowColor, const CVector2D &shadowOffset);
	virtual bool GoNext(void);
	virtual bool GoPrev(void);
	virtual bool GoDown(void) { return GoNext(); }
	virtual bool GoUp(void) { return GoPrev(); }
	virtual bool GoDownStill(void) { return false; }
	virtual bool GoUpStill(void) { return false; }
	virtual bool GoLeft(void) { return GoPrev(); }
	virtual bool GoRight(void) { return GoNext(); }
	virtual bool GoLeftStill(void) { return true; }
	virtual bool GoRightStill(void) { return true; }
	virtual bool GoFirst(void) { m_cursor = 0; return true; }
	virtual bool GoLast(void) { m_cursor = m_numOptions-1; return true; }
	virtual void SelectCurrentOptionUnderCursor(void);
	virtual void SelectDefaultCancelAction(void) {}
	virtual void ActivateMenu(bool first) { m_cursor = first ? 0 : m_numOptions-1; }
	virtual void DeactivateMenu(void) { m_cursor = -1; }
	virtual int GetMenuSelection(void);
	virtual void SetMenuSelection(int selection);
};

class CMenuMultiChoiceTriggered : public CMenuMultiChoice
{
public:
	typedef void (*Trigger)(CMenuMultiChoiceTriggered *);

	Trigger m_triggers[NUM_MULTICHOICE_OPTIONS];
	Trigger m_defaultCancel;

	CMenuMultiChoiceTriggered(void) { Initialise(); }

	void Initialise(void);
	CPlaceableShOption *AddOption(wchar *text, float positionX, float positionY, Trigger trigger, bool bSelected, bool bRightJustify);

	virtual void SelectCurrentOptionUnderCursor(void);
	virtual void SelectDefaultCancelAction(void);
};

class CMenuMultiChoiceTriggeredAlways : public CMenuMultiChoiceTriggered
{
public:
	Trigger m_alwaysNormalTrigger;
	Trigger m_alwaysHighlightTrigger;
	Trigger m_alwaysTrigger;

	CMenuMultiChoiceTriggeredAlways(void)
	 : m_alwaysNormalTrigger(nil), m_alwaysHighlightTrigger(nil), m_alwaysTrigger(nil) {}

	virtual void Draw(const CRGBA &optionHighlight, const CRGBA &titleHighlight, float x, float y);
	virtual void DrawNormal(float x, float y);
	virtual void DrawHighlighted(const CRGBA &titleHighlight, float x, float y);
};

class CMenuMultiChoicePictured : public CMenuMultiChoice
{
public:
	CPlaceableSprite m_sprites[NUM_MULTICHOICE_OPTIONS];
	bool m_bHasSprite[NUM_MULTICHOICE_OPTIONS];

	CMenuMultiChoicePictured(void) { Initialise(); }
	void Initialise(void);
	using CMenuMultiChoice::AddOption;
	CPlaceableShOption *AddOption(CSprite2d *sprite, float positionX, float positionY, const CVector2D &size, bool bSelected);

	virtual void Draw(const CRGBA &optionHighlight, const CRGBA &titleHighlight, float x, float y);
	virtual void DrawNormal(float x, float y);
	virtual void DrawHighlighted(const CRGBA &titleHighlight, float x, float y);
	virtual void SetAlpha(uint8 alpha);
	// unnecessary - same as base class
//	virtual void SetShadows(bool bDropShadows, const CRGBA &shadowColor, const CVector2D &shadowOffset);
};

class CMenuMultiChoicePicturedTriggered : public CMenuMultiChoicePictured
{
public:
	typedef void (*Trigger)(CMenuMultiChoicePicturedTriggered *);

	Trigger m_triggers[NUM_MULTICHOICE_OPTIONS];
	Trigger m_defaultCancel;

	CMenuMultiChoicePicturedTriggered(void) { Initialise(); }

	void Initialise(void);
	using CMenuMultiChoicePictured::AddOption;
	CPlaceableShOption *AddOption(CSprite2d *sprite, float positionX, float positionY, const CVector2D &size, Trigger trigger, bool bSelected);

	virtual void SelectCurrentOptionUnderCursor(void);
	virtual void SelectDefaultCancelAction(void);
};

struct FEC_MOVETAB
{
	int8 right;
	int8 left;
	int8 down;
	int8 up;
};

class CMenuMultiChoicePicturedTriggeredAnyMove : public CMenuMultiChoicePicturedTriggered
{
public:
	FEC_MOVETAB m_moveTab[NUM_MULTICHOICE_OPTIONS];

	CMenuMultiChoicePicturedTriggeredAnyMove(void) { Initialise(); }

	void Initialise(void);
	using CMenuMultiChoicePicturedTriggered::AddOption;
	CPlaceableShOption *AddOption(CSprite2d *sprite, FEC_MOVETAB *moveTab, float positionX, float positionY, const CVector2D &size, Trigger trigger, bool bSelected);

	virtual bool GoDown(void);
	virtual bool GoUp(void);
	virtual bool GoLeft(void);
	virtual bool GoRight(void);
};

// copy of CMenuMultiChoice pretty much except for m_options type
class CMenuMultiChoiceTwoLines : public CMenuBase
{
public:
	int m_numOptions;
	CPlaceableShText m_title;
	CPlaceableShOptionTwoLines m_options[NUM_MULTICHOICE_OPTIONS];
	int m_cursor;
	CVector2D m_oldTextScale;
	CVector2D m_textScale;
	bool m_bSetTextScale;
	bool m_bSetTitleTextScale;

	CMenuMultiChoiceTwoLines(void)
	 : m_numOptions(0), m_cursor(-1),
	   m_bSetTextScale(false), m_bSetTitleTextScale(false) {}

	void AddTitle(wchar *text, float positionX, float positionY, bool bRightJustify);
	CPlaceableShOptionTwoLines *AddOption(wchar *text, float positionX, float positionY, bool bSelected, bool bRightJustify);
	CPlaceableShOptionTwoLines *AddOption(wchar *text1, float positionX1, float positionY1, wchar *text2, float positionX2, float positionY2, bool bSelected, bool bRightJustify);
	void SetColors(const CRGBA &title, const CRGBA &normal, const CRGBA &selected);
	void SetNewOldTextScale(bool bTextScale, const CVector2D &newScale, const CVector2D &oldScale, bool bTitleTextScale);

	virtual void Draw(const CRGBA &optionHighlight, const CRGBA &titleHighlight, float x, float y);
	virtual void DrawNormal(float x, float y);
	virtual void DrawHighlighted(const CRGBA &titleHighlight, float x, float y);
	virtual void SetAlpha(uint8 alpha);
	virtual void SetShadows(bool bDropShadows, const CRGBA &shadowColor, const CVector2D &shadowOffset);
	virtual bool GoNext(void);
	virtual bool GoPrev(void);
	virtual bool GoDown(void) { return GoNext(); }
	virtual bool GoUp(void) { return GoPrev(); }
	virtual bool GoDownStill(void) { return true; }
	virtual bool GoUpStill(void) { return true; }
	virtual bool GoLeft(void) { return GoPrev(); }
	virtual bool GoRight(void) { return GoNext(); }
	virtual bool GoLeftStill(void) { return true; }
	virtual bool GoRightStill(void) { return true; }
	virtual bool GoFirst(void) { m_cursor = 0; return true; }
	virtual bool GoLast(void) { m_cursor = m_numOptions-1; return true; }
	virtual void SelectCurrentOptionUnderCursor(void);
	virtual void SelectDefaultCancelAction(void) {}
	virtual void ActivateMenu(bool first) { m_cursor = first ? 0 : m_numOptions-1; }
	virtual void DeactivateMenu(void) { m_cursor = -1; }
	virtual int GetMenuSelection(void);
	virtual void SetMenuSelection(int selection);
};

// copy of CMenuMultiChoiceTriggered except for m_options
class CMenuMultiChoiceTwoLinesTriggered : public CMenuMultiChoiceTwoLines
{
public:
	typedef void (*Trigger)(CMenuMultiChoiceTwoLinesTriggered *);

	Trigger m_triggers[NUM_MULTICHOICE_OPTIONS];
	Trigger m_defaultCancel;

	CMenuMultiChoiceTwoLinesTriggered(void) { Initialise(); }

	void Initialise(void);
	CPlaceableShOptionTwoLines *AddOption(wchar *text, float positionX, float positionY, Trigger trigger, bool bSelected, bool bRightJustify);
	CPlaceableShOptionTwoLines *AddOption(wchar *text1, float positionX1, float positionY1, wchar *text2, float positionX2, float positionY2, Trigger trigger, bool bSelected, bool bRightJustify);

	virtual void SelectCurrentOptionUnderCursor(void);
	virtual void SelectDefaultCancelAction(void);
};


class CMenuOnOff : public CMenuBase
{
public:
	CPlaceableShOption m_title;
	CPlaceableShText m_options[2];
	bool m_bActive;
	bool m_bSetTextScale;
	bool m_bSetTitleTextScale;
	CVector2D m_textScale;
	CVector2D m_oldTextScale;
	int m_type;	// 0: on/off 1: yes/no

	void SetColors(const CRGBA &title, const CRGBA &options);
	void SetNewOldTextScale(bool bTextScale, const CVector2D &newScale, const CVector2D &oldScale, bool bTitleTextScale);
	void SetOptionPosition(float x, float y, bool bRightJustify);
	void AddTitle(wchar *text, bool bSelected, float positionX, float positionY, bool bRightJustify);

	virtual void Draw(const CRGBA &optionHighlight, const CRGBA &titleHighlight, float x, float y);
	virtual void DrawNormal(float x, float y);
	virtual void DrawHighlighted(const CRGBA &titleHighlight, float x, float y);
	virtual void SetAlpha(uint8 alpha);
	virtual void SetShadows(bool bDropShadows, const CRGBA &shadowColor, const CVector2D &shadowOffset);
	virtual bool GoNext(void) { DeactivateMenu(); return false; }
	virtual bool GoPrev(void) { DeactivateMenu(); return false; }
	virtual bool GoDown(void) { return GoNext(); }
	virtual bool GoUp(void) { return GoPrev(); }
	virtual bool GoDownStill(void) { return false; }
	virtual bool GoUpStill(void) { return false; }
	virtual bool GoLeft(void) { SelectCurrentOptionUnderCursor(); return true; }
	virtual bool GoRight(void) { SelectCurrentOptionUnderCursor(); return true; }
	virtual bool GoLeftStill(void) { return true; }
	virtual bool GoRightStill(void) { return true; }
	virtual bool GoFirst(void) { ActivateMenu(true); return true; }
	virtual bool GoLast(void) { ActivateMenu(true); return true; }
	virtual void SelectCurrentOptionUnderCursor(void) { m_title.m_bSelected ^= 1; }
	virtual void SelectDefaultCancelAction(void) {}
	virtual void ActivateMenu(bool first) { m_bActive = true; }
	virtual void DeactivateMenu(void) { m_bActive = false; }
	virtual int GetMenuSelection(void) { return m_title.m_bSelected; }
	virtual void SetMenuSelection(int selection) { m_title.m_bSelected = selection; }
};

class CMenuOnOffTriggered : public CMenuOnOff
{
public:
	typedef void (*Trigger)(CMenuOnOffTriggered *);

	Trigger m_trigger;

	void SetOptionPosition(float x, float y, Trigger trigger, bool bRightJustify);

	virtual void SelectCurrentOptionUnderCursor(void);
};

class CMenuSlider : public CMenuBase
{
public:
	CPlaceableShText m_title;
	CPlaceableShText m_box;	// not really a text
	CRGBA m_colors[2];	// left and right
	CVector2D m_size[2];	// left and right
	int m_value;
	CPlaceableShText m_percentageText;
	bool m_bDrawPercentage;
//	char field_8D;
//	char field_8E;
//	char field_8F;
	uint8 m_someAlpha;
//	char field_91;
//	char field_92;
//	char field_93;
	bool m_bActive;
	int m_style;

	static char Buf8[8];
	static wchar Buf16[8];

	CMenuSlider(void)
	 : m_value(0), m_bDrawPercentage(false), m_bActive(false), m_style(0)
	{
		AddTickBox(0.0f, 0.0f, 100.0f, 10.0f, 10.0f); //todo
	}

	void SetColors(const CRGBA &title, const CRGBA &percentage, const CRGBA &left, const CRGBA &right);
	void DrawTicks(const CVector2D &position, const CVector2D &size, float heightRight, float level, const CRGBA &leftCol, const CRGBA &selCol, const CRGBA &rightCol, bool bShadow, const CVector2D &shadowOffset, const CRGBA &shadowColor);
	void DrawTicks(const CVector2D &position, const CVector2D &size, float heightRight, float level, const CRGBA &leftCol, const CRGBA &rightCol,                      bool bShadow, const CVector2D &shadowOffset, const CRGBA &shadowColor);
	void AddTickBox(float positionX, float positionY, float width, float heigthLeft, float heightRight);
	void AddTitle(wchar *text, float positionX, float positionY);

	virtual void Draw(const CRGBA &optionHighlight, const CRGBA &titleHighlight, float x, float y);
	virtual void DrawNormal(float x, float y);
	virtual void DrawHighlighted(const CRGBA &titleHighlight, float x, float y);
	virtual void SetAlpha(uint8 alpha);
	virtual void SetShadows(bool bDropShadows, const CRGBA &shadowColor, const CVector2D &shadowOffset);
	virtual bool GoNext(void) { DeactivateMenu(); return false; }
	virtual bool GoPrev(void) { DeactivateMenu(); return false; }
	virtual bool GoDown(void) { return GoNext(); }
	virtual bool GoUp(void) { return GoPrev(); }
	virtual bool GoDownStill(void) { return false; }
	virtual bool GoUpStill(void) { return false; }
	virtual bool GoLeft(void) { if(m_value < 0) m_value = 0; return true; }
	virtual bool GoRight(void) { if(m_value > 1000) m_value = 1000; return true; }
	virtual bool GoLeftStill(void) { m_value -= 8; if(m_value < 0) m_value = 0; return true; }
	virtual bool GoRightStill(void) { m_value += 8; if(m_value > 1000) m_value = 1000; return true; }
	virtual bool GoFirst(void) { ActivateMenu(true); return true; }
	virtual bool GoLast(void) { ActivateMenu(true); return true; }
	virtual void SelectCurrentOptionUnderCursor(void) {}
	virtual void SelectDefaultCancelAction(void) {}
	virtual void ActivateMenu(bool first) { m_bActive = true; }
	virtual void DeactivateMenu(void) { m_bActive = false; }
	virtual int GetMenuSelection(void) { return m_value/10; }
	virtual void SetMenuSelection(int selection) { m_value = selection*10; }
};

class CMenuSliderTriggered : public CMenuSlider
{
public:
	typedef void (*Trigger)(CMenuSliderTriggered *);

	Trigger m_trigger;
	Trigger m_alwaysTrigger;

	CMenuSliderTriggered(void)
	 : m_trigger(nil), m_alwaysTrigger(nil) {}

	void AddTickBox(float positionX, float positionY, float width, float heigthLeft, float heightRight, Trigger trigger, Trigger alwaysTrigger);

	virtual void Draw(const CRGBA &optionHighlight, const CRGBA &titleHighlight, float x, float y);
	virtual bool GoLeft(void);
	virtual bool GoRight(void);
	virtual bool GoLeftStill(void);
	virtual bool GoRightStill(void);
};


class CMenuLineLister : public CMenuBase
{
public:
	float m_width;
	float m_height;
	int m_numLines;
	CPlaceableShText m_linesLeft[NUM_LINELISTER_LINES_TOTAL];
	CPlaceableShText m_linesRight[NUM_LINELISTER_LINES_TOTAL];
	uint8 m_lineAlphas[NUM_LINELISTER_LINES_TOTAL];
	int8 m_lineFade[NUM_LINELISTER_LINES_TOTAL];
	float m_scrollPosition;
	float m_scrollSpeed;
	int field_10E8;
	float m_lineSpacing;

	CMenuLineLister(void);

	void SetLinesColor(const CRGBA &color);
	void ResetNumberOfTextLines(void);
	bool AddTextLine(wchar *left, wchar *right);

	CPlaceableShText *GetLeftLine(int i) { return &m_linesLeft[(i%NUM_LINELISTER_LINES) + 15]; };
	CPlaceableShText *GetRightLine(int i) { return &m_linesRight[(i%NUM_LINELISTER_LINES) + 15]; };

	virtual void Draw(const CRGBA &optionHighlight, const CRGBA &titleHighlight, float x, float y);
	virtual void DrawNormal(float x, float y) { Draw(CRGBA(0,0,0,0), CRGBA(0,0,0,0), x, y); }
	virtual void DrawHighlighted(const CRGBA &titleHighlight, float x, float y) { Draw(CRGBA(0,0,0,0), CRGBA(0,0,0,0), x, y); }
	virtual void SetAlpha(uint8 alpha);
	virtual void SetShadows(bool bDropShadows, const CRGBA &shadowColor, const CVector2D &shadowOffset);
	virtual bool GoNext(void) { return false; }
	virtual bool GoPrev(void) { return false; }
	virtual bool GoDown(void) { return GoNext(); }
	virtual bool GoUp(void) { return GoPrev(); }
	virtual bool GoDownStill(void) { m_scrollSpeed = 0.0f; return true; }
	virtual bool GoUpStill(void) { m_scrollSpeed *= 6.0f; return true; }
	virtual bool GoLeft(void) { return true; }
	virtual bool GoRight(void) { return true; }
	virtual bool GoLeftStill(void) { return true; }
	virtual bool GoRightStill(void) { return true; }
	virtual bool GoFirst(void) { return true; }
	virtual bool GoLast(void) { return true; }
	virtual void SelectCurrentOptionUnderCursor(void) {}
	virtual void SelectDefaultCancelAction(void) {}
	virtual void ActivateMenu(bool first) {}
	virtual void DeactivateMenu(void) {}
	virtual int GetMenuSelection(void) { return -1; }
	virtual void SetMenuSelection(int selection) {}
};

class CMenuPage
{
public:
	CMenuBase *m_controls[NUM_PAGE_WIDGETS];
	int m_numControls;
	CMenuBase *m_pCurrentControl;
	int m_cursor;

	CMenuPage(void) { Initialise(); }
	void Initialise(void);
	bool AddMenu(CMenuBase *widget);

	bool IsActiveMenuTwoState(void);
	void ActiveMenuTwoState_SelectNextPosition(void);
	void Draw(const CRGBA &,const CRGBA &, float, float);
	void DrawHighlighted(const CRGBA &titleHighlight, float x, float y);
	void DrawNormal(float x, float y);
	void ActivatePage(void);
	void SetAlpha(uint8 alpha);
	void SetShadows(bool, const CRGBA &, const CVector2D &);
	void GoPrev(void) { if(m_pCurrentControl) { if(!m_pCurrentControl->GoPrev()) m_pCurrentControl->GoLast(); } }
	void GoNext(void) { if(m_pCurrentControl) { if(!m_pCurrentControl->GoNext()) m_pCurrentControl->GoFirst(); } }
	void GoLeft(void) { if(m_pCurrentControl) { if(!m_pCurrentControl->GoLeft()) m_pCurrentControl->GoLast(); } }
	void GoRight(void) { if(m_pCurrentControl) { if(!m_pCurrentControl->GoRight()) m_pCurrentControl->GoFirst(); } }
	void GoUp(void) { if(m_pCurrentControl) { if(!m_pCurrentControl->GoUp()) m_pCurrentControl->GoLast(); } }
	void GoDown(void) { if(m_pCurrentControl) { if(!m_pCurrentControl->GoDown()) m_pCurrentControl->GoFirst(); } }
	void GoLeftStill(void) { if(m_pCurrentControl) m_pCurrentControl->GoLeftStill(); }
	void GoRightStill(void) { if(m_pCurrentControl) m_pCurrentControl->GoRightStill(); }
	void GoUpStill(void) { if(m_pCurrentControl) m_pCurrentControl->GoUpStill(); }
	void GoDownStill(void) { if(m_pCurrentControl) m_pCurrentControl->GoDownStill(); }
	void SelectDefaultCancelAction(void) { if(m_pCurrentControl) m_pCurrentControl->SelectDefaultCancelAction(); }
	void SelectCurrentOptionUnderCursor(void) { if(m_pCurrentControl) m_pCurrentControl->SelectCurrentOptionUnderCursor(); }

	virtual void GoUpMenuOnPage(void);
	virtual void GoDownMenuOnPage(void);
	virtual void GoLeftMenuOnPage(void);
	virtual void GoRightMenuOnPage(void);
};

class CMenuPageAnyMove : public CMenuPage
{
public:
	FEC_MOVETAB m_moveTab[NUM_PAGE_WIDGETS];

	CMenuPageAnyMove(void) { Initialise(); }
	void Initialise(void);
	using CMenuPage::AddMenu;
	bool AddMenu(CMenuBase *widget, FEC_MOVETAB *moveTab);

	virtual void GoUpMenuOnPage(void);
	virtual void GoDownMenuOnPage(void);
	virtual void GoLeftMenuOnPage(void);
	virtual void GoRightMenuOnPage(void);
};