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#pragma once

#ifdef AUDIO_OAL
#include "eax.h"
#include "AL/efx.h"


void EFXInit();
void EAX3_Set(ALuint effect, const EAXLISTENERPROPERTIES *props);
void EFX_Set(ALuint effect, const EAXLISTENERPROPERTIES *props);
void EAX3_SetReverbMix(ALuint filter, float mix);
void SetEffectsLevel(ALuint uiFilter, float level);

namespace re3_openal {

extern LPALGENEFFECTS alGenEffects;
extern LPALDELETEEFFECTS alDeleteEffects;
extern LPALISEFFECT alIsEffect;
extern LPALEFFECTI alEffecti;
extern LPALEFFECTIV alEffectiv;
extern LPALEFFECTF alEffectf;
extern LPALEFFECTFV alEffectfv;
extern LPALGETEFFECTI alGetEffecti;
extern LPALGETEFFECTIV alGetEffectiv;
extern LPALGETEFFECTF alGetEffectf;
extern LPALGETEFFECTFV alGetEffectfv;
extern LPALGENAUXILIARYEFFECTSLOTS alGenAuxiliaryEffectSlots;
extern LPALDELETEAUXILIARYEFFECTSLOTS alDeleteAuxiliaryEffectSlots;
extern LPALISAUXILIARYEFFECTSLOT alIsAuxiliaryEffectSlot;
extern LPALAUXILIARYEFFECTSLOTI alAuxiliaryEffectSloti;
extern LPALAUXILIARYEFFECTSLOTIV alAuxiliaryEffectSlotiv;
extern LPALAUXILIARYEFFECTSLOTF alAuxiliaryEffectSlotf;
extern LPALAUXILIARYEFFECTSLOTFV alAuxiliaryEffectSlotfv;
extern LPALGETAUXILIARYEFFECTSLOTI alGetAuxiliaryEffectSloti;
extern LPALGETAUXILIARYEFFECTSLOTIV alGetAuxiliaryEffectSlotiv;
extern LPALGETAUXILIARYEFFECTSLOTF alGetAuxiliaryEffectSlotf;
extern LPALGETAUXILIARYEFFECTSLOTFV alGetAuxiliaryEffectSlotfv;
extern LPALGENFILTERS alGenFilters;
extern LPALDELETEFILTERS alDeleteFilters;
extern LPALISFILTER alIsFilter;
extern LPALFILTERI alFilteri;
extern LPALFILTERIV alFilteriv;
extern LPALFILTERF alFilterf;
extern LPALFILTERFV alFilterfv;
extern LPALGETFILTERI alGetFilteri;
extern LPALGETFILTERIV alGetFilteriv;
extern LPALGETFILTERF alGetFilterf;
extern LPALGETFILTERFV alGetFilterfv;

}

using namespace re3_openal;

#endif