aboutsummaryrefslogtreecommitdiff
path: root/src/audio/eax/eax-util.h
blob: 441f01156f783999452de4f6ff51f5d9381524dc (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
/*******************************************************************\
*																	*
*  EAX-UTIL.H - utilities for Environmental Audio Extensions v. 3.0	*
*				Definitions of the Original 26 EAX Presets			*
*				Definitions for some new EAX Presets				*
*				Definitions of some Material Presets				*
*				Function declaration for EAX Morphing				*
*																	*
\*******************************************************************/

#ifndef EAXUTIL_INCLUDED
#define EAXUTIL_INCLUDED

#include <eax.h>

/***********************************************************************************************
* Function	:	EAX3ListenerInterpolate
* Params	:	lpStart			- Initial EAX 3 Listener parameters
*			:	lpFinish		- Final EAX 3 Listener parameters
*			:	flRatio			- Ratio Destination : Source (0.0 == Source, 1.0 == Destination)
*			:	lpResult		- Interpolated EAX 3 Listener parameters
*			:	bCheckValues	- Check EAX 3.0 parameters are in range,
								- default == false (no checking)
************************************************************************************************/
bool EAX3ListenerInterpolate(EAXLISTENERPROPERTIES *lpStartEAX3LP, EAXLISTENERPROPERTIES *lpFinishEAX3LP,
			float flRatio, EAXLISTENERPROPERTIES *lpResultEAX3LP, bool bCheckValues = false);


/***********************************************************************************************\
*
* Legacy environment presets for use with DSPROPERTY_EAXLISTENER_ALLPARAMETERS.
* Each array conforms to the DSPROPSETID_EAX30_ListenerProperties structure defined in EAX.H.
*
************************************************************************************************/

//	Env		Size	Diffus	Room	RoomHF	RoomLF	DecTm	DcHF	DcLF	Refl	RefDel	Ref Pan				Revb	RevDel		Rev Pan				EchTm	EchDp	ModTm	ModDp	AirAbs	HFRef		LFRef	RRlOff	FLAGS
#define EAX30_PRESET_GENERIC \
	{0,		7.5f,	1.000f,	-1000,	-100,	0,		1.49f,	0.83f,	1.00f,	-2602,	0.007f,	0.00f,0.00f,0.00f,	200,	0.011f,		0.00f,0.00f,0.00f,	0.250f,	0.000f,	0.250f,	0.000f,	-5.0f,	5000.0f,	250.0f,	0.00f,	0x3f }
#define EAX30_PRESET_PADDEDCELL \
	{1,		1.4f,	1.000f,	-1000,	-6000,	0,		0.17f,	0.10f,	1.00f,	-1204,	0.001f, 0.00f,0.00f,0.00f,  207,	0.002f,		0.00f,0.00f,0.00f,	0.250f, 0.000f, 0.250f, 0.000f,	-5.0f,	5000.0f,	250.0f,	0.00f,	0x3f }
#define EAX30_PRESET_ROOM \
	{2,		1.9f,	1.000f,	-1000,	-454,	0,		0.40f,	0.83f,	1.00f,  -1646,	0.002f, 0.00f,0.00f,0.00f,	53,		0.003f,		0.00f,0.00f,0.00f,	0.250f, 0.000f, 0.250f, 0.000f,	-5.0f,  5000.0f,	250.0f,	0.00f,	0x3f }
#define EAX30_PRESET_BATHROOM \
	{3,		1.4f,	1.000f,	-1000,  -1200,	0,		1.49f,	0.54f,	1.00f,  -370,	0.007f, 0.00f,0.00f,0.00f,	1030,	0.011f,		0.00f,0.00f,0.00f,	0.250f, 0.000f, 0.250f, 0.000f,	-5.0f,  5000.0f,	250.0f,	0.00f,	0x3f }
#define EAX30_PRESET_LIVINGROOM \
	{4,		2.5f,	1.000f,	-1000,  -6000,	0,		0.50f,	0.10f,	1.00f,  -1376,	0.003f, 0.00f,0.00f,0.00f,	-1104,	0.004f,		0.00f,0.00f,0.00f,	0.250f, 0.000f, 0.250f, 0.000f,	-5.0f,  5000.0f,	250.0f,	0.00f,	0x3f }
#define EAX30_PRESET_STONEROOM \
	{5,		11.6f,	1.000f,  -1000, -300,	0,		2.31f,	0.64f,	1.00f,	-711,	0.012f, 0.00f,0.00f,0.00f,	83,		0.017f,		0.00f,0.00f,0.00f,	0.250f, 0.000f, 0.250f, 0.000f,	-5.0f,  5000.0f,	250.0f,	0.00f,	0x3f }
#define EAX30_PRESET_AUDITORIUM \
	{6,		21.6f,	1.000f,  -1000,	-476,	0,		4.32f,	0.59f,	1.00f,	-789,	0.020f, 0.00f,0.00f,0.00f,	-289,	0.030f,		0.00f,0.00f,0.00f,	0.250f, 0.000f, 0.250f, 0.000f,	-5.0f,  5000.0f,	250.0f,	0.00f,	0x3f }
#define EAX30_PRESET_CONCERTHALL \
	{7,		19.6f,	1.000f,  -1000,	-500,	0,		3.92f,	0.70f,	1.00f,  -1230,	0.020f, 0.00f,0.00f,0.00f,  -02,	0.029f,		0.00f,0.00f,0.00f,	0.250f, 0.000f, 0.250f, 0.000f, -5.0f,  5000.0f,	250.0f, 0.00f,	0x3f }
#define EAX30_PRESET_CAVE \
	{8,		14.6f,	1.000f,  -1000,	0,		0,		2.91f,	1.30f,	1.00f,  -602,	0.015f, 0.00f,0.00f,0.00f,	-302,	0.022f,		0.00f,0.00f,0.00f,	0.250f, 0.000f, 0.250f, 0.000f, -5.0f,  5000.0f,	250.0f,	0.00f,	0x1f }
#define EAX30_PRESET_ARENA \
	{9,		36.2f,	1.000f,  -1000,	-698,	0,		7.24f,	0.33f,	1.00f,  -1166,	0.020f, 0.00f,0.00f,0.00f,  16,		0.030f,		0.00f,0.00f,0.00f,	0.250f, 0.000f, 0.250f, 0.000f, -5.0f,  5000.0f,	250.0f,	0.00f,	0x3f }
#define EAX30_PRESET_HANGAR \
	{10,	50.3f,	1.000f,  -1000,	-1000,	0,		10.05f, 0.23f,	1.00f,  -602,	0.020f, 0.00f,0.00f,0.00f,  198,	0.030f,		0.00f,0.00f,0.00f,	0.250f, 0.000f, 0.250f, 0.000f, -5.0f,  5000.0f,	250.0f, 0.00f,	0x3f }
#define EAX30_PRESET_CARPETTEDHALLWAY \
	{11,	1.9f,	1.000f,	-1000,	-4000,	0,		0.30f,	0.10f,	1.00f,  -1831,	0.002f, 0.00f,0.00f,0.00f,	-1630,	0.030f,		0.00f,0.00f,0.00f,	0.250f, 0.000f, 0.250f, 0.000f, -5.0f,  5000.0f,	250.0f, 0.00f,	0x3f }
#define EAX30_PRESET_HALLWAY \
	{12,	1.8f,	1.000f,	-1000,	-300,	0,		1.49f,	0.59f,	1.00f,  -1219,	0.007f, 0.00f,0.00f,0.00f,  441,	0.011f,		0.00f,0.00f,0.00f,	0.250f, 0.000f, 0.250f, 0.000f, -5.0f,  5000.0f,	250.0f, 0.00f,	0x3f }
#define EAX30_PRESET_STONECORRIDOR \
	{13,	13.5f,	1.000f,	-1000,	-237,	0,		2.70f,	0.79f,	1.00f,  -1214,	0.013f, 0.00f,0.00f,0.00f,  395,	0.020f,		0.00f,0.00f,0.00f,	0.250f, 0.000f, 0.250f, 0.000f, -5.0f,  5000.0f,	250.0f, 0.00f,	0x3f }
#define EAX30_PRESET_ALLEY \
	{14,	7.5f,	0.300f,	-1000,	-270,	0,		1.49f,	0.86f,	1.00f,  -1204,	0.007f, 0.00f,0.00f,0.00f,  -4,		0.011f,		0.00f,0.00f,0.00f,	0.125f, 0.950f, 0.250f, 0.000f, -5.0f,  5000.0f,	250.0f, 0.00f,	0x3f }
#define EAX30_PRESET_FOREST \
	{15,	38.0f,	0.300f,	-1000,	-3300,	0,		1.49f,	0.54f,	1.00f,  -2560,	0.162f, 0.00f,0.00f,0.00f,	-229,	0.088f,		0.00f,0.00f,0.00f,	0.125f, 1.000f, 0.250f, 0.000f, -5.0f,  5000.0f,	250.0f, 0.00f,	0x3f }
#define EAX30_PRESET_CITY \
	{16,	7.5f,	0.500f,	-1000,	-800,	0,		1.49f,	0.67f,	1.00f,  -2273,	0.007f, 0.00f,0.00f,0.00f,	-1691,	0.011f,		0.00f,0.00f,0.00f,	0.250f, 0.000f, 0.250f, 0.000f, -5.0f,  5000.0f,	250.0f, 0.00f,	0x3f }
#define EAX30_PRESET_MOUNTAINS \
	{17,	100.0f, 0.270f,	-1000,	-2500,	0,		1.49f,	0.21f,	1.00f,  -2780,	0.300f, 0.00f,0.00f,0.00f,	-1434,	0.100f,		0.00f,0.00f,0.00f,	0.250f, 1.000f, 0.250f, 0.000f, -5.0f,  5000.0f,	250.0f, 0.00f,	0x1f }
#define EAX30_PRESET_QUARRY \
	{18,	17.5f,	1.000f,	-1000,	-1000,	0,		1.49f,	0.83f,	1.00f,	-10000, 0.061f, 0.00f,0.00f,0.00f,  500,	0.025f,		0.00f,0.00f,0.00f,	0.125f, 0.700f, 0.250f, 0.000f, -5.0f,  5000.0f,	250.0f, 0.00f,	0x3f }
#define EAX30_PRESET_PLAIN \
	{19,	42.5f,	0.210f,	-1000,	-2000,	0,		1.49f,	0.50f,	1.00f,  -2466,	0.179f, 0.00f,0.00f,0.00f,	-1926,	0.100f,		0.00f,0.00f,0.00f,	0.250f, 1.000f, 0.250f, 0.000f, -5.0f,  5000.0f,	250.0f, 0.00f,	0x3f }
#define EAX30_PRESET_PARKINGLOT \
	{20,	8.3f,	1.000f,	-1000,	0,		0,		1.65f,	1.50f,	1.00f,  -1363,	0.008f, 0.00f,0.00f,0.00f,	-1153,	0.012f,		0.00f,0.00f,0.00f,	0.250f, 0.000f, 0.250f, 0.000f, -5.0f,  5000.0f,	250.0f, 0.00f,	0x1f }
#define EAX30_PRESET_SEWERPIPE \
	{21,	1.7f,	0.800f,	-1000,	-1000,	0,		2.81f,	0.14f,	1.00f,	429,	0.014f, 0.00f,0.00f,0.00f,	1023,	0.021f,		0.00f,0.00f,0.00f,	0.250f, 0.000f, 0.250f, 0.000f, -5.0f,  5000.0f,	250.0f, 0.00f,	0x3f }
#define EAX30_PRESET_UNDERWATER \
	{22,	1.8f,	1.000f,	-1000,  -4000,	0,		1.49f,	0.10f,	1.00f,  -449,	0.007f, 0.00f,0.00f,0.00f,	1700,	0.011f,		0.00f,0.00f,0.00f,	0.250f, 0.000f, 1.180f, 0.348f, -5.0f,  5000.0f,	250.0f, 0.00f,	0x3f }
#define EAX30_PRESET_DRUGGED \
	{23,	1.9f,	0.500f,	-1000,	0,		0,		8.39f,	1.39f,	1.00f,  -115,	0.002f, 0.00f,0.00f,0.00f,  985,	0.030f,		0.00f,0.00f,0.00f,	0.250f, 0.000f, 0.250f, 1.000f, -5.0f,  5000.0f,	250.0f, 0.00f,	0x1f }
#define EAX30_PRESET_DIZZY \
	{24,	1.8f,	0.600f,	-1000,	-400,	0,		17.23f, 0.56f,	1.00f,  -1713,	0.020f, 0.00f,0.00f,0.00f,	-613,	0.030f,		0.00f,0.00f,0.00f,	0.250f, 1.000f, 0.810f, 0.310f, -5.0f,  5000.0f,	250.0f, 0.00f,	0x1f }
#define EAX30_PRESET_PSYCHOTIC \
	{25,	1.0f,	0.500f,	-1000,	-151,	0,		7.56f,	0.91f,	1.00f,  -626,	0.020f, 0.00f,0.00f,0.00f,  774,	0.030f,		0.00f,0.00f,0.00f,	0.250f, 0.000f, 4.000f, 1.000f, -5.0f,  5000.0f,	250.0f, 0.00f,	0x1f }


/***********************************************************************************************\
*
* New environment presets for use with DSPROPERTY_EAXLISTENER_ALLPARAMETERS.
* Each array conforms to the DSPROPSETID_EAX30_ListenerProperties structure defined in EAX.H.
*
************************************************************************************************/

// STANDARDISED-LOCATION SCENARIOS

// CASTLE PRESETS

//	Env		Size	Diffus	Room	RoomHF	RoomLF	DecTm	DcHF	DcLF	Refl	RefDel	Ref Pan				Revb	RevDel		Rev Pan				EchTm	EchDp	ModTm	ModDp	AirAbs	HFRef		LFRef	RRlOff	FLAGS
#define EAX30_PRESET_CASTLE_SMALLROOM \
	{ 26,   8.3f,	0.890f,	-1100,	-800,	-2000,	1.22f,	0.83f,	0.31f,	-100,	0.022f,	0.00f,0.00f,0.00f,	0,		0.011f,		0.00f,0.00f,0.00f,	0.138f,	0.080f,	0.250f,	0.000f,	-5.0f,	5168.6f,	139.5f,  0.00f, 0x20 }
#define EAX30_PRESET_CASTLE_SHORTPASSAGE \
	{ 26,   8.3f,	0.890f, -1000,  -1000,  -2000,  2.32f,	0.83f,	0.31f,	-100,	0.007f, 0.00f,0.00f,0.00f,  -500,	0.023f,		0.00f,0.00f,0.00f,	0.138f, 0.080f, 0.250f, 0.000f, -5.0f,  5168.6f,	139.5f,  0.00f, 0x20 }
#define EAX30_PRESET_CASTLE_MEDIUMROOM \
	{ 26,   8.3f,	0.930f, -1000,  -1100,  -2000,  2.04f,	0.83f,	0.46f,  -300,	0.022f, 0.00f,0.00f,0.00f,	-200,	0.011f,		0.00f,0.00f,0.00f,	0.155f, 0.030f, 0.250f, 0.000f, -5.0f,  5168.6f,	139.5f,  0.00f, 0x20 }
#define EAX30_PRESET_CASTLE_LONGPASSAGE \
	{ 26,   8.3f,	0.890f, -1000,  -800,	-2000,  3.42f,	0.83f,	0.31f,  -200,	0.007f, 0.00f,0.00f,0.00f,	-600,	0.023f,		0.00f,0.00f,0.00f,	0.138f, 0.080f, 0.250f, 0.000f, -5.0f,  5168.6f,	139.5f,  0.00f, 0x20 }
#define EAX30_PRESET_CASTLE_LARGEROOM \
	{ 26,   8.3f,	0.820f, -1000,  -1100,  -1800,  2.53f,	0.83f,	0.50f,  -900,	0.034f, 0.00f,0.00f,0.00f,	-400,	0.016f,		0.00f,0.00f,0.00f,	0.185f, 0.070f, 0.250f, 0.000f, -5.0f,  5168.6f,	139.5f,  0.00f, 0x20 }
#define EAX30_PRESET_CASTLE_HALL \
	{ 26,   8.3f,	0.810f, -1000,  -1100,  -1500,  3.14f,	0.79f,	0.62f,  -1300,	0.056f, 0.00f,0.00f,0.00f,	-500,	0.024f,		0.00f,0.00f,0.00f,	0.250f, 0.000f, 0.250f, 0.000f, -5.0f,  5168.6f,	139.5f,  0.00f, 0x20 }
#define EAX30_PRESET_CASTLE_CUPBOARD \
	{ 26,   8.3f,	0.890f, -1000,  -1100,  -2000,  0.67f,	0.87f,	0.31f,  300,	0.010f,	0.00f,0.00f,0.00f,	300,	0.007f,		0.00f,0.00f,0.00f,	0.138f, 0.080f, 0.250f, 0.000f, -5.0f,  5168.6f,	139.5f,  0.00f, 0x20 }
#define EAX30_PRESET_CASTLE_COURTYARD \
	{ 26,   8.3f,	0.420f, -1100,  -700,   -900,	2.13f,	0.61f,	0.23f,  -2300,	0.112f, 0.00f,0.00f,0.00f,	-1500,	0.036f,		0.00f,0.00f,0.00f,	0.250f, 0.370f, 0.250f, 0.000f, -0.0f,  5000.0f,	250.0f,  0.00f, 0x1f }
#define EAX30_PRESET_CASTLE_ALCOVE \
	{ 26,   8.3f,	0.890f,	-1000,  -600,	-2000,  1.64f,	0.87f,	0.31f,  -100,	0.007f, 0.00f,0.00f,0.00f,	-500,	0.034f,		0.00f,0.00f,0.00f,	0.138f, 0.080f, 0.250f, 0.000f, -5.0f,	5168.6f,	139.5f,  0.00f, 0x20 }


// FACTORY PRESETS

//	Env		Size	Diffus	Room	RoomHF	RoomLF	DecTm	DcHF	DcLF	Refl	RefDel	Ref Pan				Revb	RevDel		Rev Pan				EchTm	EchDp	ModTm	ModDp	AirAbs	HFRef		LFRef	RRlOff	FLAGS
#define EAX30_PRESET_FACTORY_ALCOVE \
	{ 26,   1.8f,	0.590f,  -1200, -200,   -600,	3.14f,	0.65f,	1.31f,  300,	0.010f, 0.00f,0.00f,0.00f,	-1200,	0.038f,		0.00f,0.00f,0.00f,	0.114f, 0.100f, 0.250f, 0.000f, -0.0f,  3762.6f,	362.5f,  0.00f, 0x20 }
#define EAX30_PRESET_FACTORY_SHORTPASSAGE \
	{ 26,   1.8f,	0.640f,  -1200, -200,   -600,	2.53f,	0.65f,	1.31f,  0,		0.010f, 0.00f,0.00f,0.00f,	-600,	0.038f,		0.00f,0.00f,0.00f,	0.135f, 0.230f, 0.250f, 0.000f, -0.0f,  3762.6f,	362.5f,  0.00f, 0x20 }
#define EAX30_PRESET_FACTORY_MEDIUMROOM \
	{ 26,   1.9f,	0.820f,  -1200, -200,   -600,	2.76f,	0.65f,	1.31f,  -1100,	0.022f, 0.00f,0.00f,0.00f,	-400,	0.023f,		0.00f,0.00f,0.00f,	0.174f, 0.070f, 0.250f, 0.000f, -0.0f,  3762.6f,	362.5f,  0.00f, 0x20 }
#define EAX30_PRESET_FACTORY_LONGPASSAGE \
	{ 26,   1.8f,	0.640f,  -1200, -200,   -600,	4.06f,	0.65f,	1.31f,  0,		0.020f, 0.00f,0.00f,0.00f,	-900,	0.037f,		0.00f,0.00f,0.00f,	0.135f, 0.230f, 0.250f, 0.000f, -0.0f,  3762.6f,	362.5f,  0.00f, 0x20 }
#define EAX30_PRESET_FACTORY_LARGEROOM \
	{ 26,   1.9f,	0.750f,  -1200, -300,   -400,	4.24f,	0.51f,	1.31f,  -1500,	0.039f, 0.00f,0.00f,0.00f,	-600,	0.023f,		0.00f,0.00f,0.00f,	0.231f, 0.070f, 0.250f, 0.000f, -0.0f,  3762.6f,	362.5f,  0.00f, 0x20 }
#define EAX30_PRESET_FACTORY_HALL \
	{ 26,   1.9f,	0.750f,  -1000, -300,   -400,	7.43f,	0.51f,	1.31f,  -2400,	0.073f, 0.00f,0.00f,0.00f,	-500,	0.027f,		0.00f,0.00f,0.00f,	0.250f, 0.070f, 0.250f, 0.000f, -0.0f,  3762.6f,	362.5f,  0.00f, 0x20 }
#define EAX30_PRESET_FACTORY_CUPBOARD \
	{ 26,   1.7f,	0.630f,  -1200, -200,   -600,	0.49f,	0.65f,	1.31f,  200,	0.010f, 0.00f,0.00f,0.00f,	200,	0.032f,		0.00f,0.00f,0.00f,	0.107f, 0.070f, 0.250f, 0.000f, -0.0f,  3762.6f,	362.5f,  0.00f, 0x20 }
#define EAX30_PRESET_FACTORY_COURTYARD \
	{ 26,   1.7f,	0.570f,  -1000, -1000,  -400,	2.32f,	0.29f,	0.56f,  -2400,	0.090f, 0.00f,0.00f,0.00f,	-2000,	0.039f,		0.00f,0.00f,0.00f,	0.250f, 0.290f, 0.250f, 0.000f, -0.0f,  3762.6f,	362.5f,  0.00f, 0x20 }
#define EAX30_PRESET_FACTORY_SMALLROOM \
	{ 26,   1.8f,	0.820f,  -1200,	-200,   -600,	1.72f,	0.65f,	1.31f,  -300,	0.010f, 0.00f,0.00f,0.00f,	-200,	0.024f,		0.00f,0.00f,0.00f,	0.119f, 0.070f, 0.250f, 0.000f, -0.0f,	3762.6f,	362.5f,  0.00f, 0x20 }

// ICE PALACE PRESETS

//	Env		Size	Diffus	Room	RoomHF	RoomLF	DecTm	DcHF	DcLF	Refl	RefDel	Ref Pan				Revb	RevDel		Rev Pan				EchTm	EchDp	ModTm	ModDp	AirAbs	HFRef		LFRef	RRlOff	FLAGS
#define EAX30_PRESET_ICEPALACE_ALCOVE \
	{ 26,   2.7f,	0.840f, -1000,  -500,	-1100,  2.76f,	1.46f,	0.28f,  100,	0.010f, 0.00f,0.00f,0.00f,	-1200,	0.030f,		0.00f,0.00f,0.00f,	0.161f, 0.090f, 0.250f, 0.000f,	-0.0f,	12428.5f,	99.6f,  0.00f,	0x20 }
#define EAX30_PRESET_ICEPALACE_SHORTPASSAGE \
	{ 26,   2.7f,	0.750f, -1000,  -500,	-1100,  1.79f,	1.46f,	0.28f,  -600,	0.010f, 0.00f,0.00f,0.00f,	-700,	0.019f,		0.00f,0.00f,0.00f,	0.177f, 0.090f, 0.250f, 0.000f, -0.0f,	12428.5f,	99.6f,  0.00f,	0x20 }
#define EAX30_PRESET_ICEPALACE_MEDIUMROOM \
	{ 26,   2.7f,	0.870f, -1000,  -500,   -700,	2.22f,	1.53f,	0.32f,  -800,	0.039f, 0.00f,0.00f,0.00f,	-1200,	0.027f,		0.00f,0.00f,0.00f,	0.186f, 0.120f, 0.250f, 0.000f, -0.0f,	12428.5f,	99.6f,  0.00f,	0x20 }
#define EAX30_PRESET_ICEPALACE_LONGPASSAGE \
	{ 26,   2.7f,	0.770f, -1000,  -500,   -800,	3.01f,	1.46f,	0.28f,  -200,	0.012f, 0.00f,0.00f,0.00f,	-800,	0.025f,		0.00f,0.00f,0.00f,	0.186f, 0.040f, 0.250f, 0.000f, -0.0f,	12428.5f,	99.6f,  0.00f,	0x20 }
#define EAX30_PRESET_ICEPALACE_LARGEROOM \
	{ 26,   2.9f,	0.810f, -1000,  -500,   -700,	3.14f,	1.53f,	0.32f,  -1200,	0.039f, 0.00f,0.00f,0.00f,	-1300,	0.027f,		0.00f,0.00f,0.00f,	0.214f, 0.110f, 0.250f, 0.000f, -0.0f,	12428.5f,	99.6f,  0.00f,	0x20 }
#define EAX30_PRESET_ICEPALACE_HALL \
	{ 26,   2.9f,	0.760f, -1000,  -700,   -500,	5.49f,	1.53f,	0.38f,  -1900,	0.054f, 0.00f,0.00f,0.00f,	-1400,	0.052f,		0.00f,0.00f,0.00f,	0.226f, 0.110f, 0.250f, 0.000f, -0.0f,	12428.5f,	99.6f,  0.00f,	0x20 }
#define EAX30_PRESET_ICEPALACE_CUPBOARD \
	{ 26,   2.7f,	0.830f, -1000,  -600,	-1300,  0.76f,	1.53f,	0.26f,  100,	0.012f, 0.00f,0.00f,0.00f,	100,	0.016f,		0.00f,0.00f,0.00f,	0.143f, 0.080f, 0.250f, 0.000f, -0.0f,	12428.5f,	99.6f,  0.00f,	0x20 }
#define EAX30_PRESET_ICEPALACE_COURTYARD \
	{ 26,   2.9f,	0.590f, -1000,  -1100,  -1000,  2.04f,	1.20f,	0.38f,  -2000,	0.073f, 0.00f,0.00f,0.00f,	-2200,	0.043f,		0.00f,0.00f,0.00f,	0.235f, 0.480f, 0.250f, 0.000f, -0.0f,	12428.5f,	99.6f,  0.00f,	0x20 }
#define EAX30_PRESET_ICEPALACE_SMALLROOM \
	{ 26,   2.7f,	0.840f, -1000,  -500,	-1100,  1.51f,	1.53f,	0.27f,	-100,	0.010f, 0.00f,0.00f,0.00f,	-900,	0.011f,		0.00f,0.00f,0.00f,	0.164f, 0.140f, 0.250f, 0.000f, -0.0f,	12428.5f,	99.6f,  0.00f,	0x20 }

// SPACE STATION PRESETS

//	Env		Size	Diffus	Room	RoomHF	RoomLF	DecTm	DcHF	DcLF	Refl	RefDel	Ref Pan				Revb	RevDel		Rev Pan				EchTm	EchDp	ModTm	ModDp	AirAbs	HFRef		LFRef	RRlOff	FLAGS
#define EAX30_PRESET_SPACESTATION_ALCOVE \
	{ 26,   1.5f,	0.780f, -1100,  -300,   -100,	1.16f,	0.81f,	0.55f,  300,	0.007f, 0.00f,0.00f,0.00f,	-500,	0.018f,		0.00f,0.00f,0.00f,	0.192f, 0.210f, 0.250f, 0.000f,	-5.0f,  3316.1f,	458.2f,  0.00f, 0x20 }
#define EAX30_PRESET_SPACESTATION_MEDIUMROOM \
	{ 26,   1.5f,	0.750f, -1000,  -400,   -100,	3.01f,	0.50f,	0.55f,  -1000,	0.034f, 0.00f,0.00f,0.00f,	-700,	0.035f,		0.00f,0.00f,0.00f,	0.209f, 0.310f, 0.250f, 0.000f,	-5.0f,  3316.1f,	458.2f,  0.00f, 0x20 }
#define EAX30_PRESET_SPACESTATION_SHORTPASSAGE \
	{ 26,   1.5f,	0.870f, -1000,  -400,   -100,	3.57f,	0.50f,	0.55f,  0,		0.012f, 0.00f,0.00f,0.00f,	-600,	0.016f,		0.00f,0.00f,0.00f,	0.172f, 0.200f, 0.250f, 0.000f, -5.0f,  3316.1f,	458.2f,  0.00f, 0x20 }
#define EAX30_PRESET_SPACESTATION_LONGPASSAGE \
	{ 26,   1.9f,	0.820f, -1000,  -400,   -100,	4.62f,	0.62f,	0.55f,  0,		0.012f, 0.00f,0.00f,0.00f,	-800,	0.031f,		0.00f,0.00f,0.00f,	0.250f, 0.230f, 0.250f, 0.000f, -5.0f,  3316.1f,	458.2f,  0.00f, 0x20 }
#define EAX30_PRESET_SPACESTATION_LARGEROOM \
	{ 26,   1.8f,	0.810f, -1000,  -400,   -100,	3.89f,	0.38f,	0.61f,  -1200,	0.056f, 0.00f,0.00f,0.00f,	-800,	0.035f,		0.00f,0.00f,0.00f,	0.233f, 0.280f, 0.250f, 0.000f, -5.0f,  3316.1f,	458.2f,  0.00f, 0x20 }
#define EAX30_PRESET_SPACESTATION_HALL \
	{ 26,   1.9f,	0.870f, -1000,  -400,   -100,	7.11f,	0.38f,	0.61f,  -1500,	0.100f, 0.00f,0.00f,0.00f,	-1000,	0.047f,		0.00f,0.00f,0.00f,	0.250f, 0.250f, 0.250f, 0.000f, -5.0f,  3316.1f,	458.2f,  0.00f, 0x20 }
#define EAX30_PRESET_SPACESTATION_CUPBOARD \
	{ 26,   1.4f,	0.560f, -1000,  -300,   -100,	0.79f,	0.81f,	0.55f,  200,	0.007f, 0.00f,0.00f,0.00f,	400,	0.018f,		0.00f,0.00f,0.00f,	0.181f, 0.310f, 0.250f, 0.000f, -5.0f,  3316.1f,	458.2f,  0.00f, 0x20 }
#define EAX30_PRESET_SPACESTATION_SMALLROOM \
	{ 26,   1.5f,	0.700f, -1000,  -300,   -100,	1.72f,	0.82f,	0.55f,	-400,	0.007f, 0.00f,0.00f,0.00f,	-500,	0.013f,		0.00f,0.00f,0.00f,	0.188f, 0.260f, 0.250f, 0.000f, -5.0f,  3316.1f,	458.2f,  0.00f, 0x20 }

// WOODEN GALLEON PRESETS

//	Env		Size	Diffus	Room	RoomHF	RoomLF	DecTm	DcHF	DcLF	Refl	RefDel	Ref Pan				Revb	RevDel		Rev Pan				EchTm	EchDp	ModTm	ModDp	AirAbs	HFRef		LFRef	RRlOff	FLAGS
#define EAX30_PRESET_WOODEN_ALCOVE \
	{ 26,   7.5f,	1.000f, -1100,  -1800,  -1000,  1.22f,	0.62f,	0.91f,	-100,	0.012f, 0.00f,0.00f,0.00f,	-600,	0.024f,		0.00f,0.00f,0.00f,	0.250f, 0.000f, 0.250f, 0.000f, -5.0f,  4705.0f,	99.6f,  0.00f,	0x3f }
#define EAX30_PRESET_WOODEN_SHORTPASSAGE \
	{ 26,   7.5f,	1.000f, -1100,  -1800,  -1000,  1.45f,	0.50f,	0.87f,	-300,	0.012f, 0.00f,0.00f,0.00f,	-700,	0.024f,		0.00f,0.00f,0.00f,	0.250f, 0.000f, 0.250f, 0.000f, -5.0f,  4705.0f,	99.6f,  0.00f,	0x3f }
#define EAX30_PRESET_WOODEN_MEDIUMROOM \
	{ 26,   7.5f,	1.000f, -1200,  -2000,  -1100,  1.07f,	0.42f,	0.82f,	-300,	0.039f, 0.00f,0.00f,0.00f,	-400,	0.029f,		0.00f,0.00f,0.00f,	0.250f, 0.000f, 0.250f, 0.000f, -5.0f,  4705.0f,	99.6f,  0.00f,	0x3f }
#define EAX30_PRESET_WOODEN_LONGPASSAGE \
	{ 26,   7.5f,	1.000f, -1100,  -2000,  -1000,  1.79f,	0.40f,	0.79f,	-200,	0.020f, 0.00f,0.00f,0.00f,	-1000,	0.036f,		0.00f,0.00f,0.00f,	0.250f, 0.000f, 0.250f, 0.000f, -5.0f,  4705.0f,	99.6f,  0.00f,	0x3f }
#define EAX30_PRESET_WOODEN_LARGEROOM \
	{ 26,   7.5f,	1.000f, -1200,  -2100,  -1100,  1.45f,	0.33f,	0.82f,	-300,	0.056f, 0.00f,0.00f,0.00f,	-500,	0.049f,		0.00f,0.00f,0.00f,	0.250f, 0.000f, 0.250f, 0.000f, -5.0f,  4705.0f,	99.6f,  0.00f,	0x3f }
#define EAX30_PRESET_WOODEN_HALL \
	{ 26,   7.5f,	1.000f, -1200,  -2200,  -1100,  1.95f,	0.30f,	0.82f,	-300,	0.068f, 0.00f,0.00f,0.00f,	-500,	0.063f,		0.00f,0.00f,0.00f,	0.250f, 0.000f, 0.250f, 0.000f, -5.0f,  4705.0f,	99.6f,  0.00f,	0x3f }
#define EAX30_PRESET_WOODEN_CUPBOARD \
	{ 26,   7.5f,	1.000f, -1000,  -1700,  -1000,  0.56f,	0.46f,	0.91f,	-100,	0.012f, 0.00f,0.00f,0.00f,	-100,	0.028f,		0.00f,0.00f,0.00f,	0.250f, 0.000f, 0.250f, 0.000f, -5.0f,  4705.0f,	99.6f,  0.00f,	0x3f }
#define EAX30_PRESET_WOODEN_SMALLROOM \
	{ 26,   7.5f,	1.000f, -1200,  -1900,  -1000,  0.79f,	0.32f,	0.87f,	-200,	0.032f, 0.00f,0.00f,0.00f,	-300,	0.029f,		0.00f,0.00f,0.00f,	0.250f, 0.000f, 0.250f, 0.000f, -5.0f,  4705.0f,	99.6f,  0.00f,	0x3f }
#define EAX30_PRESET_WOODEN_COURTYARD \
	{ 26,   7.5f,	0.650f, -1700,  -2200,  -1000,  1.79f,	0.35f,	0.79f,	-700,	0.063f, 0.00f,0.00f,0.00f,	-2300,	0.032f,		0.00f,0.00f,0.00f,	0.250f, 0.000f, 0.250f, 0.000f, -5.0f,  4705.0f,	99.6f,  0.00f,	0x3f }


// OTHER SCENARIOS

// SPORTS PRESETS

//	Env		Size	Diffus	Room	RoomHF	RoomLF	DecTm	DcHF	DcLF	Refl	RefDel	Ref Pan				Revb	RevDel		Rev Pan				EchTm	EchDp	ModTm	ModDp	AirAbs	HFRef		LFRef	RRlOff	FLAGS
#define EAX30_PRESET_SPORT_EMPTYSTADIUM \
	{ 26,   7.2f,	1.000f, -1300,  -700,   -200,	6.26f,	0.51f,	1.10f,  -2400,	0.183f, 0.00f,0.00f,0.00f,	-1100,	0.038f,		0.00f,0.00f,0.00f,	0.250f, 0.000f, 0.250f, 0.000f, -5.0f,  5000.0f,	250.0f,  0.00f, 0x20 }
#define EAX30_PRESET_SPORT_SQUASHCOURT \
	{ 26,   7.5f,	0.750f, -1100,  -1000,  -200,	2.22f,	0.91f,	1.16f,  -700,	0.007f, 0.00f,0.00f,0.00f,	-300,	0.011f,		0.00f,0.00f,0.00f,	0.126f, 0.190f, 0.250f, 0.000f, -0.0f,  7176.9f,	211.2f,  0.00f, 0x20 }
#define EAX30_PRESET_SPORT_SMALLSWIMMINGPOOL \
	{ 26,  36.2f,	0.700f, -1400,  -200,   -100,	2.76f,	1.25f,	1.14f,  -400,	0.020f, 0.00f,0.00f,0.00f,	-300,	0.030f,		0.00f,0.00f,0.00f,	0.179f, 0.150f, 0.895f, 0.190f, -5.0f,  5000.0f,	250.0f,  0.00f, 0x0 }
#define EAX30_PRESET_SPORT_LARGESWIMMINGPOOL\
	{ 26,  36.2f,	0.820f, -1200,  -200,   0,		5.49f,	1.31f,	1.14f,  -700,	0.039f, 0.00f,0.00f,0.00f,	-800,	0.049f,		0.00f,0.00f,0.00f,	0.222f, 0.550f, 1.159f, 0.210f, -5.0f,  5000.0f,	250.0f,  0.00f, 0x0 }
#define EAX30_PRESET_SPORT_GYMNASIUM \
	{ 26,   7.5f,	0.810f, -1200,  -700,   -100,	3.14f,	1.06f,	1.35f,  -800,	0.029f, 0.00f,0.00f,0.00f,	-700,	0.045f,		0.00f,0.00f,0.00f,	0.146f, 0.140f, 0.250f, 0.000f, -0.0f,  7176.9f,	211.2f,  0.00f, 0x20 }
#define EAX30_PRESET_SPORT_FULLSTADIUM \
	{ 26,   7.2f,	1.000f, -1300,  -2300,  -200,	5.25f,	0.17f,	0.80f,  -2000,	0.188f, 0.00f,0.00f,0.00f,	-1300,	0.038f,		0.00f,0.00f,0.00f,	0.250f, 0.000f, 0.250f, 0.000f, -5.0f,  5000.0f,	250.0f,  0.00f, 0x20 }
#define EAX30_PRESET_SPORT_STADIUMTANNOY \
	{ 26,   3.0f,	0.780f, -900,   -500,   -600,	2.53f,	0.88f,	0.68f,  -1100,	0.230f, 0.00f,0.00f,0.00f,	-600,	0.063f,		0.00f,0.00f,0.00f,	0.250f, 0.200f, 0.250f, 0.000f, -0.0f,  5000.0f,	250.0f,  0.00f, 0x20 }

// PREFAB PRESETS

//	Env		Size	Diffus	Room	RoomHF	RoomLF	DecTm	DcHF	DcLF	Refl	RefDel	Ref Pan				Revb	RevDel		Rev Pan				EchTm	EchDp	ModTm	ModDp	AirAbs	HFRef		LFRef	RRlOff	FLAGS
#define EAX30_PRESET_PREFAB_WORKSHOP \
	{ 26,   1.9f,	1.000f, -1000,  -1700,  -800,	0.76f,	1.00f,	1.00f,	0,		0.012f, 0.00f,0.00f,0.00f,	-200,	0.012f,		0.00f,0.00f,0.00f,	0.250f, 0.000f, 0.250f, 0.000f, -5.0f,  5000.0f,	250.0f,  0.00f, 0x0 }
#define EAX30_PRESET_PREFAB_SCHOOLROOM \
	{ 26,   1.86f,	0.690f, -1100,  -400,   -600,	0.98f,	0.45f,	0.18f,  300,	0.017f, 0.00f,0.00f,0.00f,  0,		0.015f,		0.00f,0.00f,0.00f,	0.095f, 0.140f, 0.250f, 0.000f, -0.0f,  7176.9f,	211.2f,  0.00f, 0x20 }
#define EAX30_PRESET_PREFAB_PRACTISEROOM \
	{ 26,   1.86f,	0.870f, -1000,  -800,   -600,	1.12f,	0.56f,	0.18f,  200,	0.010f, 0.00f,0.00f,0.00f,	-200,	0.011f,		0.00f,0.00f,0.00f,	0.095f, 0.140f, 0.250f, 0.000f, -0.0f,  7176.9f,	211.2f,  0.00f, 0x20 }
#define EAX30_PRESET_PREFAB_OUTHOUSE \
	{ 26,  80.3f,	0.820f, -1100,  -1900,  -1600,  1.38f,	0.38f,	0.35f,	-100,	0.024f, 0.00f,0.00f,-0.00f,	-800,	0.044f,		0.00f,0.00f,0.00f,	0.121f, 0.170f, 0.250f, 0.000f, -0.0f,  2854.4f,	107.5f,  0.00f, 0x0 }
#define EAX30_PRESET_PREFAB_CARAVAN \
	{ 26,   8.3f,	1.000f, -1000,  -2100,  -1800,  0.43f,	1.50f,	1.00f,  0,		0.012f, 0.00f,0.00f,0.00f,	400,	0.012f,		0.00f,0.00f,0.00f,	0.250f, 0.000f, 0.250f, 0.000f, -5.0f,  5000.0f,	250.0f,  0.00f, 0x1f }
			// for US developers, a caravan is the same as a trailer =o)


// DOME AND PIPE PRESETS

//	Env		Size	Diffus	Room	RoomHF	RoomLF	DecTm	DcHF	DcLF	Refl	RefDel	Ref Pan				Revb	RevDel		Rev Pan				EchTm	EchDp	ModTm	ModDp	AirAbs	HFRef		LFRef	RRlOff	FLAGS
#define EAX30_PRESET_DOME_TOMB \
	{ 26,  51.8f,	0.790f, -1000,  -900,	-1300,  4.18f,	0.21f,	0.10f,  -825,	0.030f, 0.00f,0.00f,0.00f,	-125,	0.022f,		0.00f,0.00f,0.00f,	0.177f, 0.190f, 0.250f, 0.000f,	-5.0f,  2854.4f,	20.0f,  0.00f,	0x0 }
#define EAX30_PRESET_PIPE_SMALL \
	{ 26,  50.3f,	1.000f, -1000,  -900,	-1300,  5.04f,	0.10f,	0.10f,  -600,	0.032f, 0.00f,0.00f,0.00f,	400,	0.015f,		0.00f,0.00f,0.00f,	0.250f, 0.000f, 0.250f, 0.000f, -5.0f,  2854.4f,	20.0f,  0.00f,	0x3f }
#define EAX30_PRESET_DOME_SAINTPAULS \
	{ 26,  50.3f,	0.870f, -1000,  -900,	-1300,  10.48f,	0.19f,	0.10f,  -1500,	0.090f, 0.00f,0.00f,0.00f,	-500,	0.042f,		0.00f,0.00f,0.00f,	0.250f, 0.120f, 0.250f, 0.000f, -5.0f,  2854.4f,	20.0f,  0.00f,	0x3f }
#define EAX30_PRESET_PIPE_LONGTHIN \
	{ 26,   1.6f,	0.910f, -1200,  -700,	-1100,  9.21f,	0.18f,	0.10f,  -300,	0.010f, 0.00f,0.00f,0.00f,	-1000,	0.022f,		0.00f,0.00f,0.00f,	0.250f, 0.000f, 0.250f, 0.000f, -5.0f,  2854.4f,	20.0f,  0.00f,	0x0 }
#define EAX30_PRESET_PIPE_LARGE \
	{ 26,  50.3f,	1.000f, -1000,  -900,	-1300,  8.45f,	0.10f,	0.10f,  -800,	0.046f, 0.00f,0.00f,0.00f,  0,		0.032f,		0.00f,0.00f,0.00f,	0.250f, 0.000f, 0.250f, 0.000f, -5.0f,  2854.4f,	20.0f,  0.00f,	0x3f }
#define EAX30_PRESET_PIPE_RESONANT \
	{ 26,   1.3f,	0.910f, -1200,  -700,	-1100,  6.81f,	0.18f,	0.10f,  -300,	0.010f, 0.00f,0.00f,0.00f,	-700,	0.022f,		0.00f,0.00f,0.00f,	0.250f, 0.000f, 0.250f, 0.000f, -5.0f,  2854.4f,	20.0f,  0.00f,	0x0 }

// OUTDOORS PRESETS

//	Env		Size	Diffus	Room	RoomHF	RoomLF	DecTm	DcHF	DcLF	Refl	RefDel	Ref Pan				Revb	RevDel		Rev Pan				EchTm	EchDp	ModTm	ModDp	AirAbs	HFRef		LFRef	RRlOff	FLAGS
#define EAX30_PRESET_OUTDOORS_BACKYARD \
	{ 26,  80.3f,	0.450f,	-1100,  -1200,  -600,	1.12f,	0.34f,	0.46f,  -1100,	0.049f, 0.00f,0.00f,-0.00f,	-1300,	0.023f,		0.00f,0.00f,0.00f,	0.218f, 0.340f, 0.250f, 0.000f,	-5.0f,  4399.1f,	242.9f,  0.00f, 0x0 }
#define EAX30_PRESET_OUTDOORS_ROLLINGPLAINS \
	{ 26,  80.3f,	0.000f,	-1100,  -3900,  -400,	2.13f,	0.21f,	0.46f,  -2000,	0.300f, 0.00f,0.00f,-0.00f,	-1500,	0.019f,		0.00f,0.00f,0.00f,	0.250f, 1.000f, 0.250f, 0.000f, -5.0f,  4399.1f,	242.9f,  0.00f, 0x0 }
#define EAX30_PRESET_OUTDOORS_DEEPCANYON \
	{ 26,  80.3f,	0.740f,	-1100,  -1500,  -400,	3.89f,	0.21f,	0.46f,  -2000,	0.193f, 0.00f,0.00f,-0.00f,	-1100,	0.019f,		0.00f,0.00f,0.00f,	0.250f, 1.000f, 0.250f, 0.000f, -5.0f,  4399.1f,	242.9f,  0.00f, 0x0 }
#define EAX30_PRESET_OUTDOORS_CREEK \
	{ 26,  80.3f,	0.350f,	-1100,  -1500,  -600,	2.13f,	0.21f,	0.46f,  -1700,	0.115f, 0.00f,0.00f,-0.00f,	-1100,	0.031f,		0.00f,0.00f,0.00f,	0.218f, 0.340f, 0.250f, 0.000f, -5.0f,  4399.1f,	242.9f,  0.00f, 0x0 }
#define EAX30_PRESET_OUTDOORS_VALLEY \
	{ 26,  80.3f,	0.280f,	-1100,  -3100,	-1600,  2.88f,	0.26f,	0.35f,  -3200,	0.163f, 0.00f,0.00f,-0.00f,	-1000,	0.100f,		0.00f,0.00f,0.00f,	0.250f, 0.340f, 0.250f, 0.000f, -0.0f,  2854.4f,	107.5f,  0.00f, 0x0 }


// MOOD PRESETS

//	Env		Size	Diffus	Room	RoomHF	RoomLF	DecTm	DcHF	DcLF	Refl	RefDel	Ref Pan				Revb	RevDel		Rev Pan				EchTm	EchDp	ModTm	ModDp	AirAbs	HFRef		LFRef	RRlOff	FLAGS
#define EAX30_PRESET_MOOD_HEAVEN \
	{ 26,  19.6f,	0.940f,  -1000, -200,   -700,	5.04f,	1.12f,	0.56f,  -1230,	0.020f, 0.00f,0.00f,0.00f,	-200,	0.029f,		0.00f,0.00f,0.00f,	0.250f, 0.080f, 2.742f, 0.050f, -2.0f,  5000.0f,	250.0f,  0.00f, 0x3f }
#define EAX30_PRESET_MOOD_HELL \
	{ 26, 100.0f,	0.570f,  -1000, -900,   -700,	3.57f,	0.49f,	2.00f,	-10000, 0.020f, 0.00f,0.00f,0.00f,	100,	0.030f,		0.00f,0.00f,0.00f,	0.110f, 0.040f, 2.109f, 0.520f, -5.0f,  5000.0f,	139.5f,  0.00f, 0x40 }
#define EAX30_PRESET_MOOD_MEMORY \
	{ 26,   8.0f,	0.850f,  -1000, -400,   -900,	4.06f,	0.82f,	0.56f,  -2800,	0.000f, 0.00f,0.00f,0.00f,	-500,	0.000f,		0.00f,0.00f,0.00f,	0.250f, 0.000f, 0.474f, 0.450f, -2.0f,  5000.0f,	250.0f,  0.00f, 0x0 }

// DRIVING SIMULATION PRESETS

//	Env		Size	Diffus	Room	RoomHF	RoomLF	DecTm	DcHF	DcLF	Refl	RefDel	Ref Pan				Revb	RevDel		Rev Pan				EchTm	EchDp	ModTm	ModDp	AirAbs	HFRef		LFRef	RRlOff	FLAGS
#define EAX30_PRESET_DRIVING_COMMENTATOR \
	{ 26,   3.0f,	0.000f, -900,   -500,   -600,	2.42f,	0.88f,	0.68f,  -1400,	0.093f, 0.00f,0.00f,0.00f,	-1200,	0.017f,		0.00f,0.00f,0.00f,	0.250f, 1.000f, 0.250f, 0.000f, -0.0f,  5000.0f,	250.0f,  0.00f, 0x20 }
#define EAX30_PRESET_DRIVING_PITGARAGE \
	{ 26,   1.9f,	0.590f, -1400,  -300,   -500,	1.72f,	0.93f,	0.87f,  -500,	0.000f, 0.00f,0.00f,0.00f,	0,		0.016f,		0.00f,0.00f,0.00f,	0.250f, 0.110f, 0.250f, 0.000f, -5.0f,  5000.0f,	250.0f,  0.00f, 0x0 }
#define EAX30_PRESET_DRIVING_INCAR_RACER \
	{ 26,   1.1f,	0.800f, -700,   0,		-200,	0.17f,	2.00f,	0.41f,  500,	0.007f, 0.00f,0.00f,0.00f,	-500,	0.015f,		0.00f,0.00f,0.00f,	0.250f, 0.000f, 0.250f, 0.000f, -0.0f,	10268.2f,	251.0f,  0.00f, 0x20 }
#define EAX30_PRESET_DRIVING_INCAR_SPORTS \
	{ 26,   1.1f,	0.800f, -900,	-400,   0,		0.17f,	0.75f,	0.41f,  0,		0.010f, 0.00f,0.00f,0.00f,	-600,	0.000f,		0.00f,0.00f,0.00f,	0.250f, 0.000f, 0.250f, 0.000f, -0.0f,	10268.2f,	251.0f,  0.00f, 0x20 }
#define EAX30_PRESET_DRIVING_INCAR_LUXURY \
	{ 26,   1.6f,	1.000f, -800,	-2000,  -600,	0.13f,	0.41f,	0.46f,  -200,	0.010f, 0.00f,0.00f,0.00f,	300,	0.010f,		0.00f,0.00f,0.00f,	0.250f, 0.000f, 0.250f, 0.000f, -0.0f,	10268.2f,	251.0f,  0.00f, 0x20 }
#define EAX30_PRESET_DRIVING_FULLGRANDSTAND \
	{ 26,   8.3f,	1.000f, -1100,  -1100,  -400,	3.01f,	1.37f,	1.28f,  -900,	0.090f, 0.00f,0.00f,0.00f,	-1700,	0.049f,		0.00f,0.00f,0.00f,	0.250f, 0.000f, 0.250f, 0.000f, -5.0f,	10420.2f,	250.0f,  0.00f, 0x1f }
#define EAX30_PRESET_DRIVING_EMPTYGRANDSTAND \
	{ 26,   8.3f,	1.000f, -700,   0,		-200,	4.62f,	1.75f,	1.40f,  -1363,	0.090f, 0.00f,0.00f,0.00f,	-1900,	0.049f,		0.00f,0.00f,0.00f,	0.250f, 0.000f, 0.250f, 0.000f, -5.0f,	10420.2f,	250.0f,  0.00f, 0x1f }
#define EAX30_PRESET_DRIVING_TUNNEL \
	{ 26,   3.1f,	0.810f, -900,   -800,	-100,	3.42f,	0.94f,	1.31f,  -300,	0.051f, 0.00f,0.00f,0.00f,  -500,	0.047f,		0.00f,0.00f,0.00f,	0.214f, 0.050f, 0.250f, 0.000f, -0.0f,  5000.0f,	155.3f,  0.00f, 0x20 }

// CITY PRESETS

//	Env		Size	Diffus	Room	RoomHF	RoomLF	DecTm	DcHF	DcLF	Refl	RefDel	Ref Pan				Revb	RevDel		Rev Pan				EchTm	EchDp	ModTm	ModDp	AirAbs	HFRef		LFRef	RRlOff	FLAGS
#define EAX30_PRESET_CITY_STREETS \
	{ 26,   3.0f,	0.780f, -1100,  -300,   -100,	1.79f,	1.12f,	0.91f,  -1700,	0.046f, 0.00f,0.00f,0.00f,	-2800,	0.028f,		0.00f,0.00f,0.00f,	0.250f, 0.200f, 0.250f, 0.000f, -0.0f,  5000.0f,	250.0f,  0.00f, 0x20 }
#define EAX30_PRESET_CITY_SUBWAY \
	{ 26,   3.0f,	0.740f, -1100,  -300,   -100,	3.01f,	1.23f,	0.91f,   -700,	0.046f, 0.00f,0.00f,0.00f,	-1000,	0.028f,		0.00f,0.00f,0.00f,	0.125f, 0.210f, 0.250f, 0.000f, -0.0f,  5000.0f,	250.0f,  0.00f, 0x20 }
#define EAX30_PRESET_CITY_MUSEUM \
	{ 26,  80.3f,	0.820f, -1100,  -1500,  -1500,  3.28f,	1.40f,	0.57f,  -1600,	0.039f, 0.00f,0.00f,-0.00f, -600,	0.034f,		0.00f,0.00f,0.00f,	0.130f, 0.170f, 0.250f, 0.000f, -0.0f,  2854.4f,	107.5f,  0.00f, 0x0 }
#define EAX30_PRESET_CITY_LIBRARY \
	{ 26,  80.3f,	0.820f, -1100,  -1100,  -2100,  2.76f,	0.89f,	0.41f,  -1100,	0.029f, 0.00f,0.00f,-0.00f, -500,	0.020f,		0.00f,0.00f,0.00f,	0.130f, 0.170f, 0.250f, 0.000f, -0.0f,  2854.4f,	107.5f,  0.00f, 0x0 }
#define EAX30_PRESET_CITY_UNDERPASS \
	{ 26,   3.0f,	0.820f, -1500,  -700,   -100,	3.57f,	1.12f,	0.91f,  -1500,	0.059f, 0.00f,0.00f,0.00f,	-1100,	0.037f,		0.00f,0.00f,0.00f,	0.250f, 0.140f, 0.250f, 0.000f, -0.0f,  5000.0f,	250.0f,  0.00f, 0x20 }
#define EAX30_PRESET_CITY_ABANDONED \
	{ 26,   3.0f,	0.690f, -1100,  -200,   -100,	3.28f,	1.17f,	0.91f,  -1400,	0.044f, 0.00f,0.00f,0.00f,	-2400,	0.024f,		0.00f,0.00f,0.00f,	0.250f, 0.200f, 0.250f, 0.000f, -0.0f,  5000.0f,	250.0f,  0.00f, 0x20 }

// MISC ROOMS

//	Env		Size	Diffus	Room	RoomHF	RoomLF	DecTm	DcHF	DcLF	Refl	RefDel	Ref Pan				Revb	RevDel		Rev Pan				EchTm	EchDp	ModTm	ModDp	AirAbs	HFRef		LFRef	RRlOff	FLAGS
#define EAX30_PRESET_DUSTYROOM  \
	{ 26,   1.8f,	0.560f,	-1100,	-200,	-300,	1.79f,	0.38f,	0.21f,	-600,	0.002f,	0.00f,0.00f,0.00f,	200,	0.006f,		0.00f,0.00f,0.00f,	0.202f, 0.050f, 0.250f, 0.000f, -3.0f,  13046.0f,	163.3f,	0.00f,	0x20 }
#define EAX30_PRESET_CHAPEL \
	{ 26,  19.6f,	0.840f,	-1000,  -500,	0,		4.62f,	0.64f,	1.23f,  -700,	0.032f,	0.00f,0.00f,0.00f,	-800,	0.049f,		0.00f,0.00f,0.00f,	0.250f, 0.000f, 0.250f, 0.110f, -5.0f,  5000.0f,	250.0f, 0.00f,	0x3f }
#define EAX30_PRESET_SMALLWATERROOM \
	{ 26,  36.2f,	0.700f, -1200,  -698,   0,		1.51f,	1.25f,	1.14f,  -100,	0.020f, 0.00f,0.00f,0.00f,	200,	0.030f,		0.00f,0.00f,0.00f,	0.179f, 0.150f, 0.895f, 0.190f, -5.0f,  5000.0f,	250.0f, 0.00f, 0x0 }

/********************************************************************************************************/

//////////////////////////////////////////////////////
// Effect Scenarios enumerated						//
//////////////////////////////////////////////////////

typedef enum
{
	EAX30_SCENARIO_CASTLE = 0,
	EAX30_SCENARIO_FACTORY,
	EAX30_SCENARIO_ICEPALACE,
	EAX30_SCENARIO_SPACESTATION,
	EAX30_SCENARIO_WOODGALLEON,
	EAX30_SCENARIO_SPORTS,
	EAX30_SCENARIO_PREFAB,
	EAX30_SCENARIO_DOMESNPIPES,
	EAX30_SCENARIO_OUTDOORS,
	EAX30_SCENARIO_MOOD,
	EAX30_SCENARIO_DRIVING,
	EAX30_SCENARIO_CITY,
	EAX30_SCENARIO_MISC,
	EAX30_SCENARIO_ORIGINAL
}
EAX30_SCENARIO;

//////////////////////////////////////////////////////
// Number of Effect Scenarios						//
//////////////////////////////////////////////////////

#define EAX30_NUM_SCENARIOS					14

//////////////////////////////////////////////////////
// Number of Effect Scenarios with standardised		//
// locations										//
//////////////////////////////////////////////////////

#define EAX30_NUM_STANDARD_SCENARIOS		5

//////////////////////////////////////////////////////
// Array of scenario names							//
//////////////////////////////////////////////////////

extern const char* EAX30_SCENARIO_NAMES[];

//////////////////////////////////////////////////////
// Standardised Locations enumerated				//
//////////////////////////////////////////////////////

typedef enum 
{
	EAX30_LOCATION_HALL = 0,
	EAX30_LOCATION_LARGEROOM,
	EAX30_LOCATION_MEDIUMROOM,
	EAX30_LOCATION_SMALLROOM,
	EAX30_LOCATION_CUPBOARD,
	EAX30_LOCATION_ALCOVE,
	EAX30_LOCATION_LONGPASSAGE,
	EAX30_LOCATION_SHORTPASSAGE,
	EAX30_LOCATION_COURTYARD
}
EAX30_LOCATION;

//////////////////////////////////////////////////////
// Number of Standardised Locations					//
//////////////////////////////////////////////////////

#define EAX30_NUM_LOCATIONS						9

//////////////////////////////////////////////////////
// Array of standardised location names				//
//////////////////////////////////////////////////////

extern const char* EAX30_LOCATION_NAMES[];

//////////////////////////////////////////////////////
// Number of effects in each scenario				//
//////////////////////////////////////////////////////

#define EAX30_NUM_ORIGINAL_PRESETS		26
#define EAX30_NUM_CASTLE_PRESETS		EAX30_NUM_LOCATIONS
#define EAX30_NUM_FACTORY_PRESETS		EAX30_NUM_LOCATIONS
#define EAX30_NUM_ICEPALACE_PRESETS		EAX30_NUM_LOCATIONS
#define EAX30_NUM_SPACESTATION_PRESETS	EAX30_NUM_LOCATIONS
#define EAX30_NUM_WOODGALLEON_PRESETS	EAX30_NUM_LOCATIONS
#define EAX30_NUM_SPORTS_PRESETS		7
#define EAX30_NUM_PREFAB_PRESETS		5
#define EAX30_NUM_DOMESNPIPES_PRESETS	6
#define EAX30_NUM_OUTDOORS_PRESETS		5
#define EAX30_NUM_MOOD_PRESETS			3
#define EAX30_NUM_DRIVING_PRESETS		8
#define EAX30_NUM_CITY_PRESETS			6
#define EAX30_NUM_MISC_PRESETS			3

//////////////////////////////////////////////////////
// Standardised Location effects can be accessed	//
// from a matrix									//
//////////////////////////////////////////////////////

extern EAXLISTENERPROPERTIES EAX30_STANDARD_PRESETS[EAX30_NUM_STANDARD_SCENARIOS][EAX30_NUM_LOCATIONS];

/********************************************************************************************************/

//////////////////////////////////////////////////////
// Original Preset effects enumerated				//
//////////////////////////////////////////////////////

typedef enum
{
	ORIGINAL_GENERIC = 0,
	ORIGINAL_PADDEDCELL,
	ORIGINAL_ROOM,
	ORIGINAL_BATHROOM,
	ORIGINAL_LIVINGROOM,
	ORIGINAL_STONEROOM,
	ORIGINAL_AUDITORIUM,
	ORIGINAL_CONCERTHALL,
	ORIGINAL_CAVE,
	ORIGINAL_ARENA,
	ORIGINAL_HANGAR,
	ORIGINAL_CARPETTEDHALLWAY,
	ORIGINAL_HALLWAY,
	ORIGINAL_STONECORRIDOR,
	ORIGINAL_ALLEY,
	ORIGINAL_FOREST,
	ORIGINAL_CITY,
	ORIGINAL_MOUNTAINS,
	ORIGINAL_QUARRY,
	ORIGINAL_PLAIN,
	ORIGINAL_PARKINGLOT,
	ORIGINAL_SEWERPIPE,
	ORIGINAL_UNDERWATER,
	ORIGINAL_DRUGGED,
	ORIGINAL_DIZZY,
	ORIGINAL_PSYCHOTIC
}
EAX30_ORIGINAL_PRESET_ENUMS;

//////////////////////////////////////////////////////
// Array of original environment names				//
//////////////////////////////////////////////////////

extern const char* EAX30_ORIGINAL_PRESET_NAMES[];

//////////////////////////////////////////////////////
// Original effects matrix							//
//////////////////////////////////////////////////////

extern EAXLISTENERPROPERTIES EAX30_ORIGINAL_PRESETS[];

/********************************************************************************************************/

//////////////////////////////////////////////////////
// Sports scenario effects enumerated				//
//////////////////////////////////////////////////////

typedef enum
{
	SPORT_EMPTYSTADIUM=0,
	SPORT_FULLSTADIUM,
	SPORT_STADIUMTANNOY,
	SPORT_SQUASHCOURT,
	SPORT_SMALLSWIMMINGPOOL,
	SPORT_LARGESWIMMINGPOOL,
	SPORT_GYMNASIUM
}
EAX30_SPORTS_PRESET_ENUMS;

//////////////////////////////////////////////////////
// Array of sport environment names					//
//////////////////////////////////////////////////////

extern const char* EAX30_SPORTS_PRESET_NAMES[];

//////////////////////////////////////////////////////
// Sports effects matrix							//
//////////////////////////////////////////////////////

extern EAXLISTENERPROPERTIES EAX30_SPORTS_PRESETS[];

/********************************************************************************************************/

//////////////////////////////////////////////////////
// Prefab scenario effects enumerated				//
//////////////////////////////////////////////////////

typedef enum
{
	PREFAB_WORKSHOP,
	PREFAB_SCHOOLROOM,
	PREFAB_PRACTISEROOM,
	PREFAB_OUTHOUSE,
	PREFAB_CARAVAN
}
EAX30_PREFAB_PRESET_ENUMS;

//////////////////////////////////////////////////////
// Array of prefab environment names				//
//////////////////////////////////////////////////////

extern const char* EAX30_PREFAB_PRESET_NAMES[];

//////////////////////////////////////////////////////
// Prefab effects matrix							//
//////////////////////////////////////////////////////

extern EAXLISTENERPROPERTIES EAX30_PREFAB_PRESETS[];

/********************************************************************************************************/

//////////////////////////////////////////////////////
// Domes & Pipes effects enumerated					//
//////////////////////////////////////////////////////

typedef enum
{
	DOME_TOMB,
	DOME_SAINTPAULS,
	PIPE_SMALL,
	PIPE_LONGTHIN,
	PIPE_LARGE,
	PIPE_RESONANT
}
EAX30_DOMESNPIPES_PRESET_ENUMS;

//////////////////////////////////////////////////////
// Array of Domes & Pipes environment names			//
//////////////////////////////////////////////////////

extern const char* EAX30_DOMESNPIPES_PRESET_NAMES[];

//////////////////////////////////////////////////////
// Domes & Pipes effects matrix						//
//////////////////////////////////////////////////////

extern EAXLISTENERPROPERTIES EAX30_DOMESNPIPES_PRESETS[];

/********************************************************************************************************/

//////////////////////////////////////////////////////
// Outdoors scenario effects enumerated				//
//////////////////////////////////////////////////////

typedef enum
{
	OUTDOORS_BACKYARD,
	OUTDOORS_ROLLINGPLAINS,
	OUTDOORS_DEEPCANYON,
	OUTDOORS_CREEK,
	OUTDOORS_VALLEY
}
EAX30_OUTDOORS_PRESET_ENUMS;

//////////////////////////////////////////////////////
// Array of Outdoors environment names				//
//////////////////////////////////////////////////////

extern const char* EAX30_OUTDOORS_PRESET_NAMES[];

//////////////////////////////////////////////////////
// Outdoors effects matrix							//
//////////////////////////////////////////////////////

extern EAXLISTENERPROPERTIES EAX30_OUTDOORS_PRESETS[];

/********************************************************************************************************/

//////////////////////////////////////////////////////
// Mood scenario effects enumerated					//
//////////////////////////////////////////////////////

typedef enum
{
	MOOD_HEAVEN,
	MOOD_HELL,
	MOOD_MEMORY
}
EAX30_MOOD_PRESET_ENUMS;

//////////////////////////////////////////////////////
// Array of Mood environment names					//
//////////////////////////////////////////////////////

extern const char* EAX30_MOOD_PRESET_NAMES[];

//////////////////////////////////////////////////////
// Mood effects matrix								//
//////////////////////////////////////////////////////

extern EAXLISTENERPROPERTIES EAX30_MOOD_PRESETS[];

/********************************************************************************************************/

//////////////////////////////////////////////////////
// Driving scenario effects enumerated				//
//////////////////////////////////////////////////////

typedef enum
{
	DRIVING_COMMENTATOR,
	DRIVING_PITGARAGE,
	DRIVING_INCAR_RACER,
	DRIVING_INCAR_SPORTS,
	DRIVING_INCAR_LUXURY,
	DRIVING_FULLGRANDSTAND,
	DRIVING_EMPTYGRANDSTAND,
	DRIVING_TUNNEL
}
EAX30_DRIVING_PRESET_ENUMS;

//////////////////////////////////////////////////////
// Array of driving environment names				//
//////////////////////////////////////////////////////

extern const char* EAX30_DRIVING_PRESET_NAMES[];

//////////////////////////////////////////////////////
// Driving effects matrix							//
//////////////////////////////////////////////////////

extern EAXLISTENERPROPERTIES EAX30_DRIVING_PRESETS[];

/********************************************************************************************************/

//////////////////////////////////////////////////////
// City scenario effects enumerated					//
//////////////////////////////////////////////////////

typedef enum
{
	CITY_STREETS,
	CITY_SUBWAY,
	CITY_MUSEUM,
	CITY_LIBRARY,
	CITY_UNDERPASS,
	CITY_ABANDONED
}
EAX30_CITY_PRESET_ENUMS;

//////////////////////////////////////////////////////
// Array of City environment names					//
//////////////////////////////////////////////////////

extern const char* EAX30_CITY_PRESET_NAMES[];

//////////////////////////////////////////////////////
// City effects matrix								//
//////////////////////////////////////////////////////

extern EAXLISTENERPROPERTIES EAX30_CITY_PRESETS[];

/********************************************************************************************************/

//////////////////////////////////////////////////////
// Misc scenario effects enumerated					//
//////////////////////////////////////////////////////

typedef enum
{
	DUSTYROOM,
	CHAPEL,
	SMALLWATERROOM
}
EAX30_MISC_PRESET_ENUMS;


//////////////////////////////////////////////////////
// Array of Misc environment names					//
//////////////////////////////////////////////////////

extern const char* EAX30_MISC_PRESET_NAMES[];

//////////////////////////////////////////////////////
// Misc effects matrix								//
//////////////////////////////////////////////////////

extern EAXLISTENERPROPERTIES EAX30_MISC_PRESETS[];


/***********************************************************************************************\
*
* Material transmission presets
*
* Three values in this order :-
*
*	1. Occlusion (or Obstruction)
*	2. Occlusion LF Ratio (or Obstruction LF Ratio)
*	3. Occlusion Room Ratio
*
************************************************************************************************/


// Single window material preset
#define EAX_MATERIAL_SINGLEWINDOW          (-2800)
#define EAX_MATERIAL_SINGLEWINDOWLF        0.71f
#define EAX_MATERIAL_SINGLEWINDOWROOMRATIO 0.43f

// Double window material preset
#define EAX_MATERIAL_DOUBLEWINDOW          (-5000)
#define EAX_MATERIAL_DOUBLEWINDOWLF        0.40f
#define EAX_MATERIAL_DOUBLEWINDOWROOMRATIO 0.24f

// Thin door material preset
#define EAX_MATERIAL_THINDOOR              (-1800)
#define EAX_MATERIAL_THINDOORLF            0.66f
#define EAX_MATERIAL_THINDOORROOMRATIO     0.66f

// Thick door material preset
#define EAX_MATERIAL_THICKDOOR             (-4400)
#define EAX_MATERIAL_THICKDOORLF           0.64f
#define EAX_MATERIAL_THICKDOORROOMRATIO	   0.27f

// Wood wall material preset
#define EAX_MATERIAL_WOODWALL              (-4000)
#define EAX_MATERIAL_WOODWALLLF            0.50f
#define EAX_MATERIAL_WOODWALLROOMRATIO     0.30f

// Brick wall material preset
#define EAX_MATERIAL_BRICKWALL             (-5000)
#define EAX_MATERIAL_BRICKWALLLF           0.60f
#define EAX_MATERIAL_BRICKWALLROOMRATIO    0.24f

// Stone wall material preset
#define EAX_MATERIAL_STONEWALL             (-6000)
#define EAX_MATERIAL_STONEWALLLF           0.68f
#define EAX_MATERIAL_STONEWALLROOMRATIO    0.20f

// Curtain material preset
#define EAX_MATERIAL_CURTAIN               (-1200)
#define EAX_MATERIAL_CURTAINLF             0.15f
#define EAX_MATERIAL_CURTAINROOMRATIO      1.00f


#endif // EAXUTIL_INCLUDED