From 3ef6029764cfcba7e73bf62c19addbe1732480b8 Mon Sep 17 00:00:00 2001
From: Fire-Head <Fire-Head@users.noreply.github.com>
Date: Fri, 31 May 2019 00:49:06 +0300
Subject: fixed CParticle crash && RandTable implemented PC codewarrior rand
 updated premake

---
 src/render/Shadows.cpp | 6 +-----
 1 file changed, 1 insertion(+), 5 deletions(-)

(limited to 'src/render/Shadows.cpp')

diff --git a/src/render/Shadows.cpp b/src/render/Shadows.cpp
index 587dda99..81ba75aa 100644
--- a/src/render/Shadows.cpp
+++ b/src/render/Shadows.cpp
@@ -2,10 +2,6 @@
 #include "patcher.h"
 #include "Shadows.h"
 
-void CShadows::AddPermanentShadow(unsigned char ShadowType, RwTexture* pTexture, CVector* pPosn, float fX1, float fY1, float fX2, float fY2, short nTransparency, unsigned char nRed, unsigned char nGreen, unsigned char nBlue, float fZDistance, unsigned int nTime, float fScale)
-{
-	((void (__cdecl *)(unsigned char, RwTexture*, CVector*, float, float, float, float, short, unsigned char, unsigned char, unsigned char, float, unsigned int, float))0x56EC50)(ShadowType, pTexture, pPosn, fX1, fY1, fX2, fY2, nTransparency, nRed, nGreen, nBlue, fZDistance, nTime, fScale);
-}
-
+WRAPPER void CShadows::AddPermanentShadow(unsigned char ShadowType, RwTexture* pTexture, CVector* pPosn, float fX1, float fY1, float fX2, float fY2, short nTransparency, unsigned char nRed, unsigned char nGreen, unsigned char nBlue, float fZDistance, unsigned int nTime, float fScale) { EAXJMP(0x512FD0); }
 WRAPPER void CShadows::RenderStaticShadows(void) { EAXJMP(0x5145F0); }
 WRAPPER void CShadows::RenderStoredShadows(void) { EAXJMP(0x514010); }
-- 
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