From 25865e68c4c87cfe3cf63c8721f3d0ec8dfca35c Mon Sep 17 00:00:00 2001
From: aap <aap@papnet.eu>
Date: Wed, 3 Jul 2019 13:13:55 +0200
Subject: cleaned up to be closer to original game

---
 src/render/Hud.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

(limited to 'src/render/Hud.cpp')

diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp
index 2547ab2b..e5a44221 100644
--- a/src/render/Hud.cpp
+++ b/src/render/Hud.cpp
@@ -787,8 +787,8 @@ void CHud::Draw()
 		if (m_ItemToFlash == ITEM_RADAR && CTimer::GetFrameCounter() & 8 || m_ItemToFlash != ITEM_RADAR) {
 			CRadar::DrawMap();
 			CRect rect(0.0f, 0.0f, SCREEN_SCALE_X(RADAR_WIDTH), SCREEN_SCALE_Y(RADAR_HEIGHT));
-			// FIX: game doesn't scale RADAR_LEFT here
-			rect.Translate(SCREEN_SCALE_X(RADAR_LEFT), SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT));
+			// FIX? scale RADAR_LEFT here somehow
+			rect.Translate(RADAR_LEFT, SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT));
 			rect.Grow(4.0f);
 			Sprites[HUD_RADARDISC].Draw(rect, CRGBA(0, 0, 0, 255));
 			CRadar::DrawBlips();
-- 
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