From 1eb817de7713ea95bbbcbd7543ffce61ced8ffec Mon Sep 17 00:00:00 2001
From: Sergeanur <s.anureev@yandex.ua>
Date: Tue, 5 May 2020 18:32:46 +0300
Subject: Remove GTA_TRAIN, GTA_BRIDGE, GTA_ZONECULL

---
 src/core/Game.cpp | 6 ------
 1 file changed, 6 deletions(-)

(limited to 'src/core/Game.cpp')

diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index 27731f8a..d0f412d8 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -370,9 +370,7 @@ bool CGame::Initialise(const char* datFile)
 	LoadingScreen("Loading the Game", "Position dynamic objects", nil);
 	CWorld::RepositionCertainDynamicObjects();
 	LoadingScreen("Loading the Game", "Initialise vehicle paths", nil);
-#ifdef GTA_ZONECULL
 	CCullZones::ResolveVisibilities();
-#endif
 	CTrain::InitTrains();
 	CPlane::InitPlanes();
 	CCredits::Init();
@@ -489,9 +487,7 @@ void CGame::ReInitGameObjectVariables(void)
 	CSpecialFX::Init();
 	CWaterCannons::Init();
 	CParticle::ReloadConfig();
-#ifdef GTA_ZONECULL
 	CCullZones::ResolveVisibilities();
-#endif
 
 	if ( !FrontEndMenuManager.m_bWantToLoad )
 	{
@@ -524,9 +520,7 @@ void CGame::ReloadIPLs(void)
 	CCranes::InitCranes();
 	CGarages::Init();
 	CWorld::RepositionCertainDynamicObjects();
-#ifdef GTA_ZONECULL
 	CCullZones::ResolveVisibilities();
-#endif
 	CRenderer::SortBIGBuildings();
 	CTimer::Update();
 }
-- 
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