From f3a931e1c99372ae4bc224ef482d4052a09580cb Mon Sep 17 00:00:00 2001
From: withmorten <morten.with@gmail.com>
Date: Sat, 26 Jun 2021 19:14:46 +0200
Subject: Revert "Revert "Redo ReadSaveBuf + common.h cleanup""

This reverts commit af7573ddbe38e0aaa485877e7ccb2e704b0f5a7f.
---
 src/audio/AudioScriptObject.cpp | 9 ++++++---
 1 file changed, 6 insertions(+), 3 deletions(-)

(limited to 'src/audio/AudioScriptObject.cpp')

diff --git a/src/audio/AudioScriptObject.cpp b/src/audio/AudioScriptObject.cpp
index c74feb92..03efdea9 100644
--- a/src/audio/AudioScriptObject.cpp
+++ b/src/audio/AudioScriptObject.cpp
@@ -3,6 +3,7 @@
 #include "AudioScriptObject.h"
 #include "Pools.h"
 #include "DMAudio.h"
+#include "SaveBuf.h"
 
 cAudioScriptObject::cAudioScriptObject()
 {
@@ -53,12 +54,14 @@ cAudioScriptObject::LoadAllAudioScriptObjects(uint8 *buf, uint32 size)
 
 	CheckSaveHeader(buf, 'A', 'U', 'D', '\0', size - SAVE_HEADER_SIZE);
 
-	int32 pool_size = ReadSaveBuf<int32>(buf);
+	int32 pool_size;
+	ReadSaveBuf(&pool_size, buf);
 	for (int32 i = 0; i < pool_size; i++) {
-		int handle = ReadSaveBuf<int32>(buf);
+		int32 handle;
+		ReadSaveBuf(&handle, buf);
 		cAudioScriptObject *p = new(handle) cAudioScriptObject;
 		assert(p != nil);
-		*p = ReadSaveBuf<cAudioScriptObject>(buf);
+		ReadSaveBuf(p, buf);
 		p->AudioEntity = DMAudio.CreateLoopingScriptObject(p);
 	}
 
-- 
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