// Copyright 2023 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include "audio_core/hle/decoder.h" #include "audio_core/lle/lle.h" #include "common/common_paths.h" #include "common/file_util.h" #include "core/core.h" #include "core/core_timing.h" #include "core/hle/kernel/kernel.h" #include "core/memory.h" TEST_CASE("DSP LLE Sanity", "[audio_core][lle]") { Core::System system; Memory::MemorySystem memory{system}; Core::Timing core_timing(1, 100); AudioCore::DspLle lle(system, memory, core_timing, true); { FileUtil::SetUserPath(); // dspaudio.cdc can be dumped from Pokemon X & Y, It can be found in the romfs at // "rom:/sound/dspaudio.cdc". // One could also extract the firmware from the 3DS sound app using a modified version of // https://github.com/zoogie/DSP1. std::string firm_filepath = FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir) + "3ds" DIR_SEP "dspaudio.cdc"; if (!FileUtil::Exists(firm_filepath)) { SKIP("Test requires dspaudio.cdc"); } FileUtil::IOFile firm_file(firm_filepath, "rb"); std::vector firm_file_buf(firm_file.GetSize()); firm_file.ReadArray(firm_file_buf.data(), firm_file_buf.size()); lle.LoadComponent(firm_file_buf); lle.SetInterruptHandler([](Service::DSP::InterruptType type, AudioCore::DspPipe pipe) { fmt::print("SetInterruptHandler type={} pipe={}\n", type, pipe); }); } SECTION("Initialise Audio Pipe") { std::vector buffer(4, 0); buffer[0] = 0; lle.PipeWrite(AudioCore::DspPipe::Audio, buffer); lle.SetSemaphore(0x4000); // todo: wait for interrupt do { core_timing.GetTimer(0)->AddTicks(core_timing.GetTimer(0)->GetDowncount()); core_timing.GetTimer(0)->Advance(); core_timing.GetTimer(0)->SetNextSlice(); } while (lle.GetPipeReadableSize(AudioCore::DspPipe::Audio) == 0); REQUIRE(lle.GetPipeReadableSize(AudioCore::DspPipe::Audio) >= 32); buffer = lle.PipeRead(AudioCore::DspPipe::Audio, 2); u16 size; std::memcpy(&size, buffer.data(), sizeof(size)); // see AudioCore::DspHle::Impl::AudioPipeWriteStructAddresses() REQUIRE(size * 2 == 30); } SECTION("Initialise EncodeAAC - Binary Pipe") { std::vector buffer(32, 0); AudioCore::HLE::BinaryMessage& request = *reinterpret_cast(buffer.data()); request.header.codec = AudioCore::HLE::DecoderCodec::EncodeAAC; request.header.cmd = AudioCore::HLE::DecoderCommand::Init; // Values used by the 3DS sound app. request.encode_aac_init.unknown1 = 1; request.encode_aac_init.sample_rate = static_cast(5); request.encode_aac_init.unknown3 = 2; request.encode_aac_init.unknown4 = 0; request.encode_aac_init.unknown5 = rand(); request.encode_aac_init.unknown6 = rand(); lle.PipeWrite(AudioCore::DspPipe::Binary, buffer); lle.SetSemaphore(0x4000); // todo: wait for interrupt do { core_timing.GetTimer(0)->AddTicks(core_timing.GetTimer(0)->GetDowncount()); core_timing.GetTimer(0)->Advance(); core_timing.GetTimer(0)->SetNextSlice(); } while (lle.GetPipeReadableSize(AudioCore::DspPipe::Binary) == 0); REQUIRE(lle.GetPipeReadableSize(AudioCore::DspPipe::Binary) >= 32); buffer = lle.PipeRead(AudioCore::DspPipe::Binary, 32); AudioCore::HLE::BinaryMessage& resp = *reinterpret_cast(buffer.data()); REQUIRE(resp.header.result == AudioCore::HLE::ResultStatus::Success); REQUIRE(resp.data == request.data); } }