// Copyright 2017 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "core/core.h" #include "core/hle/service/am/am.h" #include "core/hle/service/apt/ns.h" #include "core/loader/loader.h" namespace Service::NS { std::shared_ptr LaunchTitle(FS::MediaType media_type, u64 title_id) { std::string path = AM::GetTitleContentPath(media_type, title_id); auto loader = Loader::GetLoader(path); if (!loader) { LOG_WARNING(Service_NS, "Could not find .app for title 0x{:016x}", title_id); return nullptr; } std::shared_ptr process; Loader::ResultStatus result = loader->Load(process); if (result != Loader::ResultStatus::Success) { LOG_WARNING(Service_NS, "Error loading .app for title 0x{:016x}", title_id); return nullptr; } return process; } void RebootToTitle(Core::System& system, FS::MediaType media_type, u64 title_id) { auto new_path = AM::GetTitleContentPath(media_type, title_id); if (new_path.empty() || !FileUtil::Exists(new_path)) { // TODO: This can happen if the requested title is not installed. Need a way to find // non-installed titles in the game list. LOG_CRITICAL(Service_APT, "Failed to find title '{}' to jump to, resetting current title instead.", new_path); new_path.clear(); } system.RequestReset(new_path); } } // namespace Service::NS