# Add a custom command to generate a new shader_cache_version hash when any of the following files change # NOTE: This is an approximation of what files affect shader generation, its possible something else # could affect the result, but much more unlikely than the following files. Keeping a list of files # like this allows for much better caching since it doesn't force the user to recompile binary shaders every update set(VIDEO_CORE "${CMAKE_SOURCE_DIR}/src/video_core") # Pass the path to git to the GenerateSCMRev.cmake as well find_package(Git QUIET) add_custom_command(OUTPUT scm_rev.cpp COMMAND ${CMAKE_COMMAND} -DSRC_DIR="${CMAKE_SOURCE_DIR}" -DGIT_EXECUTABLE="${GIT_EXECUTABLE}" -P "${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake" DEPENDS # WARNING! It was too much work to try and make a common location for this list, # so if you need to change it, please update CMakeModules/GenerateSCMRev.cmake as well "${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.cpp" "${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.h" "${VIDEO_CORE}/renderer_opengl/gl_shader_util.cpp" "${VIDEO_CORE}/renderer_opengl/gl_shader_util.h" "${VIDEO_CORE}/renderer_vulkan/vk_shader_util.cpp" "${VIDEO_CORE}/renderer_vulkan/vk_shader_util.h" "${VIDEO_CORE}/shader/generator/glsl_fs_shader_gen.cpp" "${VIDEO_CORE}/shader/generator/glsl_fs_shader_gen.h" "${VIDEO_CORE}/shader/generator/glsl_shader_decompiler.cpp" "${VIDEO_CORE}/shader/generator/glsl_shader_decompiler.h" "${VIDEO_CORE}/shader/generator/glsl_shader_gen.cpp" "${VIDEO_CORE}/shader/generator/glsl_shader_gen.h" "${VIDEO_CORE}/shader/generator/pica_fs_config.cpp" "${VIDEO_CORE}/shader/generator/pica_fs_config.h" "${VIDEO_CORE}/shader/generator/shader_gen.cpp" "${VIDEO_CORE}/shader/generator/shader_gen.h" "${VIDEO_CORE}/shader/generator/shader_uniforms.cpp" "${VIDEO_CORE}/shader/generator/shader_uniforms.h" "${VIDEO_CORE}/shader/generator/spv_fs_shader_gen.cpp" "${VIDEO_CORE}/shader/generator/spv_fs_shader_gen.h" "${VIDEO_CORE}/shader/shader.cpp" "${VIDEO_CORE}/shader/shader.h" "${VIDEO_CORE}/pica/regs_framebuffer.h" "${VIDEO_CORE}/pica/regs_lighting.h" "${VIDEO_CORE}/pica/regs_pipeline.h" "${VIDEO_CORE}/pica/regs_rasterizer.h" "${VIDEO_CORE}/pica/regs_shader.h" "${VIDEO_CORE}/pica/regs_texturing.h" "${VIDEO_CORE}/pica/regs_internal.cpp" "${VIDEO_CORE}/pica/regs_internal.h" # and also check that the scm_rev files haven't changed "${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in" "${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.h" # technically we should regenerate if the git version changed, but its not worth the effort imo "${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake" ) add_library(citra_common STATIC aarch64/cpu_detect.cpp aarch64/cpu_detect.h aarch64/oaknut_abi.h aarch64/oaknut_util.h alignment.h android_storage.h android_storage.cpp announce_multiplayer_room.h arch.h archives.h assert.h atomic_ops.h detached_tasks.cpp detached_tasks.h bit_field.h bit_set.h bounded_threadsafe_queue.h cityhash.cpp cityhash.h color.h common_funcs.h common_paths.h common_precompiled_headers.h common_types.h construct.h dynamic_library/dynamic_library.cpp dynamic_library/dynamic_library.h dynamic_library/ffmpeg.cpp dynamic_library/ffmpeg.h error.cpp error.h expected.h file_util.cpp file_util.h hash.h literals.h logging/backend.cpp logging/backend.h logging/filter.cpp logging/filter.h logging/formatter.h logging/log.h logging/log_entry.h logging/text_formatter.cpp logging/text_formatter.h logging/types.h math_util.h memory_detect.cpp memory_detect.h memory_ref.h memory_ref.cpp microprofile.cpp microprofile.h microprofileui.h param_package.cpp param_package.h polyfill_thread.h precompiled_headers.h quaternion.h ring_buffer.h scm_rev.cpp scm_rev.h scope_exit.h settings.cpp settings.h slot_vector.h serialization/atomic.h serialization/boost_discrete_interval.hpp serialization/boost_flat_set.h serialization/boost_small_vector.hpp serialization/boost_std_variant.hpp serialization/boost_vector.hpp static_lru_cache.h string_literal.h string_util.cpp string_util.h swap.h telemetry.cpp telemetry.h texture.cpp texture.h thread.cpp thread.h thread_queue_list.h thread_worker.h threadsafe_queue.h timer.cpp timer.h unique_function.h vector_math.h web_result.h x64/cpu_detect.cpp x64/cpu_detect.h x64/xbyak_abi.h x64/xbyak_util.h zstd_compression.cpp zstd_compression.h ) if (UNIX AND NOT APPLE) target_sources(citra_common PRIVATE linux/gamemode.cpp linux/gamemode.h ) target_link_libraries(citra_common PRIVATE gamemode) endif() if (APPLE) target_sources(citra_common PUBLIC apple_authorization.h apple_authorization.cpp ) endif() if (MSVC) target_compile_options(citra_common PRIVATE /W4 /we4242 # 'identifier': conversion from 'type1' to 'type2', possible loss of data /we4254 # 'operator': conversion from 'type1:field_bits' to 'type2:field_bits', possible loss of data /we4800 # Implicit conversion from 'type' to bool. Possible information loss ) else() target_compile_options(citra_common PRIVATE $<$:-fsized-deallocation> ) endif() create_target_directory_groups(citra_common) target_link_libraries(citra_common PUBLIC fmt library-headers microprofile Boost::boost Boost::serialization Boost::iostreams) target_link_libraries(citra_common PRIVATE zstd) if ("x86_64" IN_LIST ARCHITECTURE) target_link_libraries(citra_common PRIVATE xbyak) endif() if ("arm64" IN_LIST ARCHITECTURE) target_link_libraries(citra_common PRIVATE oaknut) endif() if (CITRA_USE_PRECOMPILED_HEADERS) target_precompile_headers(citra_common PRIVATE precompiled_headers.h) endif() find_library(BACKTRACE_LIBRARY backtrace) if (BACKTRACE_LIBRARY AND ${CMAKE_SYSTEM_NAME} STREQUAL "Linux" AND CMAKE_CXX_COMPILER_ID STREQUAL GNU) target_link_libraries(citra_common PRIVATE ${BACKTRACE_LIBRARY} dl) target_compile_definitions(citra_common PRIVATE CITRA_LINUX_GCC_BACKTRACE) endif()